branchsbox-boomer/refactorcancel

162 Commits over 90 Days - 0.08cph!

1 Year Ago
Slowly Tick Health & Armor down if it's above the maximum
1 Year Ago
SegmentBars have a "supercharged" state if CurrentValue exceeds MaxValue
1 Year Ago
Reduced main hud footprint, added dividers - work on matching concept https://files.facepunch.com/devultj/1b1611b1/sbox-dev_56mjVVik7e.jpg
1 Year Ago
Updated colors to match concept
1 Year Ago
Set weapon icons, show weapon icon in HUD
1 Year Ago
Fixed case where you could not damage yourself with Friendly Fire off
1 Year Ago
Ceil armor value
1 Year Ago
Round Armor to hud
1 Year Ago
Define Base SegmentBar color, use that in Razor to calculate gradients instead of hardcoding colors https://files.facepunch.com/devultj/1b1611b1/sbox-dev_kVh739fF5x.png There's probably a better way to do this..
1 Year Ago
Implement SegmentBar component Example: `<SegmentBar CurrentValue=@Dash.DashCount MaxValue=@Dash.MaxDashes Segments=@Dash.MaxDashes />` Set up SegmentBars for health, armor, dash count
1 Year Ago
Temporary display for teams on player list
1 Year Ago
Return no teams if we've not chosen a gamemdoe Add support to control friendly fire per-gamemode
1 Year Ago
Gamemode can provide us with a list of teams. Use it in TeamSystem
1 Year Ago
Add standard TeamSystem methods, ability to get count of clients + lowest occupied team Started work on Team Deathmatch
1 Year Ago
Reduce repetitive code, store current clothing entities and clear them out on setup
1 Year Ago
PlayerColor affects current clothing, and networks updates properly When TeamComponent's team changes, set the player color if we've got a player to match the team.
1 Year Ago
AllowMovement ignores camera input, so players can still look around if movement is disabled. Don't simulate controller mechanics if movement is disabled
1 Year Ago
Centered the chatbox for now
1 Year Ago
Add temporary gamemode info to the HUD https://files.facepunch.com/devultj/1b1411b1/sbox-dev_k5uR9xA9bd.jpg
1 Year Ago
Prepare TimeLeft / GameState labels for UI
1 Year Ago
Add wait when the game ends, we'll replace this with a map vote task when it exists.
1 Year Ago
Add Deathmatch gamemode
1 Year Ago
Create TeamComponent, Player accessor
1 Year Ago
Hook Gamemode OnPlayerKilled & PostPlayerKilled up - set default life state to Respawning on death Give gamemode spawnpoint decisions Run gamemode buildinput so we can disallow movement at the gamemode level Fixed MoveToSpawnpoint running twice, hook up PlayerLoadout so gamemodes can define custom loadouts Hook up Gamemode.AllowDamage Hook up OnClientJoined, OnClientDisconnected
1 Year Ago
Created Gamemode Entity, initialize gamemode if found / convar is set
1 Year Ago
Fix possible NRE on load
1 Year Ago
Remove InteractionMechanic Add shortcuts to go to specific weapons, (E = Lightning, R = Railgun, F = Rocket Launcher)
1 Year Ago
InputButton.Menu (Q) swaps between current weapon and previous weapon
1 Year Ago
Add support for scrolling to swap weapons, as well as InvPrev/InvNext (gamepad)
1 Year Ago
Set up tags for the outfit so it's grabbed by ragdoll code
1 Year Ago
Give the player the old Boomer outfit
1 Year Ago
Adjusted lightning particle trail _c's
1 Year Ago
Add FOV CameraModifier, used w/ DashMechanic
1 Year Ago
Fixed tracers / impact trails hitting triggers
1 Year Ago
Pull impact trail away from its end position by one unit
1 Year Ago
Set impact trail particle's normal
1 Year Ago
Add ability to disable bullet impacts per-weapon
1 Year Ago
Make sure we're not duplicating the impact trail particle
1 Year Ago
Actually set the impact trail path for Lightning Gun
1 Year Ago
Support impact trails in shoot component https://files.facepunch.com/devultj/1b1011b1/sbox-dev_LJk8SHon6D.mp4
1 Year Ago
Don't inherit original Z velocity when jumping, makes double jump more powerful
1 Year Ago
lightning gun trail Merge branch 'refactor' of sbox-boomer into refactor
1 Year Ago
Sound compiles.. I'm starting to think there's something wrong with them
1 Year Ago
lightning gun trail
1 Year Ago
Add GameGlobals, Gravity ConVar
1 Year Ago
Added dash particle
1 Year Ago
Lower lightning gun on ads
1 Year Ago
Updated Dash screen effect
1 Year Ago
Tweak Walk bob
1 Year Ago
Fixed new jump behavior breaking bunny hopping