branchsbox-boomer/refactorcancel

162 Commits over 90 Days - 0.08cph!

2 Years Ago
Slowly Tick Health & Armor down if it's above the maximum
2 Years Ago
SegmentBars have a "supercharged" state if CurrentValue exceeds MaxValue
2 Years Ago
Reduced main hud footprint, added dividers - work on matching concept https://files.facepunch.com/devultj/1b1611b1/sbox-dev_56mjVVik7e.jpg
2 Years Ago
Updated colors to match concept
2 Years Ago
Set weapon icons, show weapon icon in HUD
2 Years Ago
Fixed case where you could not damage yourself with Friendly Fire off
2 Years Ago
Ceil armor value
2 Years Ago
Round Armor to hud
2 Years Ago
Define Base SegmentBar color, use that in Razor to calculate gradients instead of hardcoding colors https://files.facepunch.com/devultj/1b1611b1/sbox-dev_kVh739fF5x.png There's probably a better way to do this..
2 Years Ago
Implement SegmentBar component Example: `<SegmentBar CurrentValue=@Dash.DashCount MaxValue=@Dash.MaxDashes Segments=@Dash.MaxDashes />` Set up SegmentBars for health, armor, dash count
2 Years Ago
Temporary display for teams on player list
2 Years Ago
Return no teams if we've not chosen a gamemdoe Add support to control friendly fire per-gamemode
2 Years Ago
Gamemode can provide us with a list of teams. Use it in TeamSystem
2 Years Ago
Add standard TeamSystem methods, ability to get count of clients + lowest occupied team Started work on Team Deathmatch
2 Years Ago
Reduce repetitive code, store current clothing entities and clear them out on setup
2 Years Ago
PlayerColor affects current clothing, and networks updates properly When TeamComponent's team changes, set the player color if we've got a player to match the team.
2 Years Ago
AllowMovement ignores camera input, so players can still look around if movement is disabled. Don't simulate controller mechanics if movement is disabled
2 Years Ago
Centered the chatbox for now
2 Years Ago
Add temporary gamemode info to the HUD https://files.facepunch.com/devultj/1b1411b1/sbox-dev_k5uR9xA9bd.jpg
2 Years Ago
Prepare TimeLeft / GameState labels for UI
2 Years Ago
Add wait when the game ends, we'll replace this with a map vote task when it exists.
2 Years Ago
Add Deathmatch gamemode
2 Years Ago
Create TeamComponent, Player accessor
2 Years Ago
Hook Gamemode OnPlayerKilled & PostPlayerKilled up - set default life state to Respawning on death Give gamemode spawnpoint decisions Run gamemode buildinput so we can disallow movement at the gamemode level Fixed MoveToSpawnpoint running twice, hook up PlayerLoadout so gamemodes can define custom loadouts Hook up Gamemode.AllowDamage Hook up OnClientJoined, OnClientDisconnected
2 Years Ago
Created Gamemode Entity, initialize gamemode if found / convar is set
2 Years Ago
Fix possible NRE on load
2 Years Ago
Remove InteractionMechanic Add shortcuts to go to specific weapons, (E = Lightning, R = Railgun, F = Rocket Launcher)
2 Years Ago
InputButton.Menu (Q) swaps between current weapon and previous weapon
2 Years Ago
Add support for scrolling to swap weapons, as well as InvPrev/InvNext (gamepad)
2 Years Ago
Set up tags for the outfit so it's grabbed by ragdoll code
2 Years Ago
Give the player the old Boomer outfit
2 Years Ago
Adjusted lightning particle trail _c's
2 Years Ago
Add FOV CameraModifier, used w/ DashMechanic
2 Years Ago
Fixed tracers / impact trails hitting triggers
2 Years Ago
Pull impact trail away from its end position by one unit
2 Years Ago
Set impact trail particle's normal
2 Years Ago
Add ability to disable bullet impacts per-weapon
2 Years Ago
Make sure we're not duplicating the impact trail particle
2 Years Ago
Actually set the impact trail path for Lightning Gun
2 Years Ago
Support impact trails in shoot component https://files.facepunch.com/devultj/1b1011b1/sbox-dev_LJk8SHon6D.mp4
2 Years Ago
Don't inherit original Z velocity when jumping, makes double jump more powerful
2 Years Ago
lightning gun trail Merge branch 'refactor' of sbox-boomer into refactor
2 Years Ago
Sound compiles.. I'm starting to think there's something wrong with them
2 Years Ago
lightning gun trail
2 Years Ago
Add GameGlobals, Gravity ConVar
2 Years Ago
Added dash particle
2 Years Ago
Lower lightning gun on ads
2 Years Ago
Updated Dash screen effect
2 Years Ago
Tweak Walk bob
2 Years Ago
Fixed new jump behavior breaking bunny hopping