reposbox-boomercancel

647 Commits over 396 Days - 0.07cph!

1 Year Ago
Updated to Input Actions, update events
1 Year Ago
Grey out weaponlist entries that don't have a valid weapon
1 Year Ago
Assign Game.RootPanel
1 Year Ago
UI refactor - fixed NRE from kill feed, fixed player awards panel persisting Asset compile
1 Year Ago
Convert Hud to razor
1 Year Ago
Added slide anim
1 Year Ago
Updated shader with the new features added to shadergraph https://files.facepunch.com/louie/1b0511b1/sbox-dev_LQpZHjYzau.png
1 Year Ago
Crosshatch toggle option
1 Year Ago
added opacity for glass
1 Year Ago
Reapply emission + small clean up
1 Year Ago
More messing around with toon effect https://files.facepunch.com/louie/1b2211b1/sbox-dev_SqQBfrGgAz.jpg
1 Year Ago
added white highlight to emission https://files.facepunch.com/louie/1b2211b1/sbox-dev_AT4ROcdV0v.png
1 Year Ago
Lets use cool shadergraph shaders now https://files.facepunch.com/louie/1b2211b1/sbox-dev_EmvsJ8DfUx.png
1 Year Ago
Iterate through shoot components and add hints instead of doing shit manually
1 Year Ago
Fixed up shooting component, shotgun has two shoot components
1 Year Ago
Killed off WeaponData entirely
1 Year Ago
Add ViewModelComponent to set up ViewModel when the weapon's deployed, cleanup. Made WeaponData obsolete
1 Year Ago
Add ViewModelPath, set up ViewModel correctly
1 Year Ago
Add PrefabSystem.GetPrefabsOfType Try spawning weapons through prefabs Work on cutting out useless structs, replace with properties in components instead
1 Year Ago
Use [Model] for weapon pickups Added RPG pose and HoldTypePose to WeaponData
1 Year Ago
Restored Teleport Volumes, added Point Markers
1 Year Ago
Restored jump pads to their former glory
1 Year Ago
1 Year Ago
Set default gamemode
1 Year Ago
Aim Component will also create secondary fire input hint
1 Year Ago
Revert "Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components" This reverts commit aedf1cf1dfbf518334ce3077e8ce0ed69c1672ba. Introduce includeDisabled param to Weapon.GetComponent, look for disabled Ammo component where needed
1 Year Ago
Moved KillFeed files into own directory
1 Year Ago
Add boomer.kill event, send it to everyone when someone gets killed by a player
1 Year Ago
Adjust nailgun icon color
1 Year Ago
Add WeaponData.KillMessages, GetRandomKillMessage Boilerplate Kill Feed components Upped opacity of unequipped weapons on WeaponList Set up some kill messages
1 Year Ago
Reduced mouse delta ui translation significantly, it was making me feel sick Added player awards, killing sprees https://files.facepunch.com/devultj/1b2311b1/sbox-dev_HUJhvqN9su.jpg Add player awards UI component Set fallback award icon, fixed Beyond Godlike not displaying a Description
1 Year Ago
Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components
1 Year Ago
Accumulate mouse delta and translate the game's root panel a little bit https://files.facepunch.com/devultj/1b2311b1/sbox-dev_fPa5hkXL2E.mp4
1 Year Ago
Add input hints to Info
1 Year Ago
Use different team setup
1 Year Ago
Update weapon list style
1 Year Ago
Simplified InputHint, use InputButton directly instead of Enum.GetValue
1 Year Ago
Updated Weaponlist styling https://files.facepunch.com/louie/1b2011b1/sbox-dev_kjBXWPbBH6.png
1 Year Ago
Work on WeaponList razor component
1 Year Ago
Updated Ammo icons thanks to @lewisainslie
1 Year Ago
Made jump sound 3D
1 Year Ago
Group cooldowns for shoot/secondary shoot mechanic
1 Year Ago
Added separate jump sound for double jump
1 Year Ago
Lower starting slide boost
1 Year Ago
Changed slide to be continuous
1 Year Ago
Add quick cooldown to Slide
1 Year Ago
Changed slide action to Duck
1 Year Ago
Removed ISingletonComponent from Shoot
1 Year Ago
Add SecondaryShoot component, Shotgun uses this. Not a fan of how it's written though
1 Year Ago
Adjusted player movement, fixed slide sound