branchsbox-cardinal/maincancel

204 Commits over 30 Days - 0.28cph!

Can quickly open the prefab from CardRow
Fixed Thick Skin card
WIP Card Explorer editor window
Use GameLoop.Instance where necessary Clear readied players on round start Fixed ready up sound being 3D Chatbox TextEntry font changed Fixed player friction being incorrect Fixed Pixelate effects getting stuck on-screen Only perform damage number effects on players - this was spawning at world origin if we hit the map :x
Don't use bebas for the chat font it was driving me absolutely insane
Don't count spectators in Readying system
Super simple spectator camera controls
Combat sound overlap fixes, create spectator prefab, don't create player if we're spectating
Clamp gravity to a sane amt Validate deck inventory WIP big refactor to support non-playing players (spectators)
Fixed a couple bugs from test
Bit of docs, clean up
Update weapon modifiers to use new stats syntax
More stats work
Today
Arena 1 changes
Today
Wip Mine Ability
Use base stats as reference point for modifiers Few missing stats Further stats/modifiers refactoring
Today
Smoke Bomb card
Today
Dash card
Today
Dmg Numbers
Today
More basic cards
Yesterday
Broadcast combat sound instead of just playing on the host Added ready up sound Collect halves_won, rounds_won stats Kills, Deaths stats Played card stats Ability activation stats Stats for each card type, card name Record game wins/losses via stat
Yesterday
Quick ability fix
Yesterday
Only progress if all players are ready
Yesterday
Preparation phase is ready-up based instead of time-based
Yesterday
Fixed Playing On text
Yesterday
Update AbilitiesUI.razor
Yesterday
Removed separate run/walk/duck speeds. Just have speed, then a slow walk speed
Yesterday
Arena 1 rework
Yesterday
Events for controlling wish velocity, if we can jump, if we can shoot
Yesterday
Ice skates spawn much rarer
Yesterday
Increase damage effects Add ice skates, friction control stats Bullets come out of the camera, but effects come out of the gun
Yesterday
Fix for ability effects
Yesterday
Fixed ability networking
Yesterday
Docs Fixed showing the wrong opponent client information in CardPhasePanel
Yesterday
Fixed proxy logic
Yesterday
Ability stacking, can only use the last ability in a row
Yesterday
Instant heal ability, OnCardPlayed event
Yesterday
InputHint, Abilities UI
Yesterday
Ability cards working, add immediate reload card w/ ability - need to add ability UI next
Yesterday
CardAbility skeleton
Yesterday
Add Scales card that increases gravity
Yesterday
Use the correct connection for Card.PlayedBy
Yesterday
Add OnJump event so we can respond to jumps
Yesterday
Card scaling test, keep winner across maps
Yesterday
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
Yesterday
Fixed additional jump logic when you don't have the required stats
Yesterday
Extra jumps
Yesterday
Healthy is a Target card
Yesterday
Don't change fire rate on new card
Yesterday
Hollow Point card