branchsbox-cardinal/maincancel

218 Commits over 30 Days - 0.30cph!

2 Days Ago
Instant heal ability, OnCardPlayed event
2 Days Ago
InputHint, Abilities UI
2 Days Ago
Ability cards working, add immediate reload card w/ ability - need to add ability UI next
2 Days Ago
CardAbility skeleton
2 Days Ago
Add Scales card that increases gravity
2 Days Ago
Use the correct connection for Card.PlayedBy
2 Days Ago
Add OnJump event so we can respond to jumps
2 Days Ago
Card scaling test, keep winner across maps
2 Days Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
2 Days Ago
Fixed additional jump logic when you don't have the required stats
2 Days Ago
Extra jumps
2 Days Ago
Healthy is a Target card
2 Days Ago
Don't change fire rate on new card
2 Days Ago
Hollow Point card
2 Days Ago
Arena 2
2 Days Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
2 Days Ago
Removed some tilt code, fixes one-card going invisible
3 Days Ago
Deck uses prefab references, not spawned GameObjects, only spawn in once delivered to a player's hand
3 Days Ago
Clarify loading phase text Implement forward jump power stat, shuffle deck on generation
3 Days Ago
Don't need this anymore Int health This is also useless
4 Days Ago
Change deck generation to be a bit smarter. Cards can specify a range of how many we want in a deck
4 Days Ago
Try to give a card to the last half's loser on preparation start
4 Days Ago
Quick fix
4 Days Ago
Show deck in card phase panel
4 Days Ago
You can play as many cards as you want
4 Days Ago
Refactor card system - cards that aren't activated disable all effect components, introduce a deck, card inventories hold cards in their hierarchy instead of holding handles to resources
4 Days Ago
Refactoring card inventories so they persist throughout arena changes
4 Days Ago
Add RoundLifetimeCardEffect Add two new card types, CardType.GetIcon()
4 Days Ago
Cards can be deactivated
5 Days Ago
API fixes
5 Days Ago
Punch Card
5 Days Ago
Card nerfs
5 Days Ago
Do it properly
5 Days Ago
Take my shit out of async, fixed not being able to reload gun if we have modifiers
5 Days Ago
Set initial eye angles
5 Days Ago
Improve played card groupings
5 Days Ago
Arena 2 update
5 Days Ago
Material adjustment
5 Days Ago
Arena 2
5 Days Ago
Restore max points
5 Days Ago
Game over phase, leave game after a while Return to menu instead
5 Days Ago
I didn't mean to comment this out
5 Days Ago
Show halves won in round intermission
5 Days Ago
Arena 2 update
5 Days Ago
Start adding scores
5 Days Ago
Bit of refactoring
5 Days Ago
Arena 2 Art Progress https://files.facepunch.com/louie/1b2911b1/sbox-dev_S6AMad5TY8.jpg
5 Days Ago
WIP scoring
5 Days Ago
Punch card
6 Days Ago
Fixed showing the wrong other inventory :facepalm: