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218 Commits over 30 Days - 0.30cph!

6 Days Ago
Go back to prep phase for each half, so we play another card per arena round
6 Days Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
6 Days Ago
Drop card inventory on scene changes, it's not needed
7 Days Ago
Why thank you for cleaning my code file
7 Days Ago
Rotate and translate cards in inventory
7 Days Ago
Use a different bullet tracer when we're using big bullets card
7 Days Ago
Health scale stat
7 Days Ago
Use nullable values in modifiers instead Add big bullets card
7 Days Ago
Bullet size can be modified by event Can also override bullet tracer FX
7 Days Ago
Headers for identifying each player's hand
7 Days Ago
Implement weapon modifier events, works for targeted card and global
7 Days Ago
Add PauseInPreparationPhase convar, rename double_speed prefab Define API for weapon modifiers
7 Days Ago
ICardDisplay
7 Days Ago
Sync the timer
7 Days Ago
Remove useless code, show timer in prep phase
7 Days Ago
Work on card ui Refactor card inventory ownership/networking
7 Days Ago
New arena 2
7 Days Ago
CardInventory
7 Days Ago
Cleanup
7 Days Ago
CardEffect, add testing card prefab Fixed MovementModifiers Update PreparationPhaseManager to create a random card (test)
7 Days Ago
Define cards
7 Days Ago
Arena two
7 Days Ago
UI for half/round end state
7 Days Ago
Cinematic high hit is way too loud
7 Days Ago
Some networking fixes, implement halves. Initial round loop is implemented
7 Days Ago
Fix NRE on start
7 Days Ago
Simple basic recoil
7 Days Ago
Broadcast tracers Show health in hud
7 Days Ago
Player damage
8 Days Ago
Proper feedback if we're looking for a game
8 Days Ago
Hold the weapon in hold bone if we're proxy
8 Days Ago
This works I guess?
8 Days Ago
Make spawnpoint assignment deterministic
8 Days Ago
Actually set the player's position
8 Days Ago
If we can't find a lobby - make one Use your own clothes
8 Days Ago
Fixed player spawn assignment Menu styling
8 Days Ago
Additional spawn
8 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
8 Days Ago
Don't perform round loop spawner if we're the editor
8 Days Ago
Arena one map
8 Days Ago
Phase sounds
8 Days Ago
Fixed HUD colors
8 Days Ago
UI styling
8 Days Ago
Docs, player HP, fixed round_loop prefab having two combat managers
8 Days Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
8 Days Ago
Start prep phase when enough players join Flow into combat
8 Days Ago
Show player count and required player count
8 Days Ago
vpk
8 Days Ago
Forgot to delete this
8 Days Ago
Update .gitattributes