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337 Commits over 30 Days - 0.47cph!
Get rid of ICardDisplay, just have Card.Positives, Card.Negatives text fields
Reload sound, new gun sound
Can modify gun shoot sound
Can modify weapon model with modifier, moved weapons to center
Conflict resolution, use stat for this too
Move initial stuff into stats container, add damage modifier
Marginally better hand randomization
Recoil is smoothed, returns to zero
Add gravity / jump power cards, list their effects in ICardDisplay
Reduced run speed, increased walk speed
Can modify jump power, gravity scale, smoothed out movement inertia
Reveal player location by highlighting them if the round is taking too long
Feedback when hovering over, and selecting cards
Fade-in end-round UI so it's less abrupt
Different logic to dictate which cards we played in the current arena
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)
Go back to prep phase for each half, so we play another card per arena round
Disallow spamming cards in prep phase
Fixed showing every card when playing a card
Drop card inventory on scene changes, it's not needed
Why thank you for cleaning my code file
Rotate and translate cards in inventory
Use a different bullet tracer when we're using big bullets card
Use nullable values in modifiers instead
Add big bullets card
Bullet size can be modified by event
Can also override bullet tracer FX
Headers for identifying each player's hand
Implement weapon modifier events, works for targeted card and global
Add PauseInPreparationPhase convar, rename double_speed prefab
Define API for weapon modifiers
Remove useless code, show timer in prep phase
Work on card ui
Refactor card inventory ownership/networking
CardEffect, add testing card prefab
Fixed MovementModifiers
Update PreparationPhaseManager to create a random card (test)
UI for half/round end state
Cinematic high hit is way too loud
Some networking fixes, implement halves. Initial round loop is implemented
Broadcast tracers
Show health in hud
Proper feedback if we're looking for a game
Hold the weapon in hold bone if we're proxy