75 Commits over 638 Days - 0.00cph!
Join game when lobby is active
Actually fix changing team in lobby
Fix joining team as member of lobby
Automatically refresh the game list every few seconds
Leave game button
Loading screen
Leaderboard & fetch scores from it
Stylesheet cleanup
Pre-game ui that waits for both players to join
Create AI for teams without a player
Remove invalid css property
Remove in-game team selection, create players based on teams from menu
Editorconfig, cleanup and format everything
Reduce possible AI turn delay
Create/leave lobby, launch, and team choosing
Lobby chatbox
Styles & cleanup
Fixes & recompile everything
Start of game menu
sbproj
Fix error spam
Fix stylesheet and get rid of all obsoletes
Assets compiled
Convert ui to razor
Fix bugs preventing the game loop from proceeding
Pain day refactor
Update .addon
Refactor fixes
Asset compile
Fix compile error, replacce obsolete
Replace obsolete
Update sbox-checkers.fgd
Fix compile errors
Fix cell WorldPanel hover
Fixed missing materials on map
Improve end game ui
Improve team selection ui
Glow hovered/selected piece
Continue to show legal moves after picking up piece
Improve legal move indicators
Ai make its move faster
Don't score games vs bots
Make ai not as dumb
Fixed models due to origin changes
Don't let pieces move before game starts
Game state changed sound
Give bot a minor delay before making its move
Piece move & eliminate sound effects
Don't consider non jumps legal moves if there's a jump
Legal moves show green when its a jump
Remove unused code
Chatbox message when piece gets eliminated
Hide dev hud
Minor ui adjustments
Make CheckersHud a HudEntity
Revert "Test"
This reverts commit fc0d7bbbe00701a11807fd58c8c4d041a532708f.
Game services + end game state
End of game hud
Game events
Eliminate/victory events & GameServices component
Fix ui pointer handling
Mandatory jumps
Don't end turn if the piece can make a 2nd jump
Bit of cleanup
Progress bar for turn timer
Show player's name whos turn it is
Win conditions, bit of cleanup
Restart game method, minor ui adjustments