Fix ragdolls not ragdolling and also from deleting immediately
Set camera mode to spectate ragdoll when a player dies
Fade out team in team list if the core is destroyed and change core status icon
Fixed Use switching between third and first person
Add Prediction.FirstTime guard for inventory opening / closing input
Add Prediction.FirstTime guard for opening chests
Only allow picking up items server-side
Only create the hud in ClientSpawn if it doesn't exist. This fixes full updates duplicating the hud.
Create generator pool particle effects in ClientSpawn so that a full update doesn't remove them
Update nameplates to use team color instead of red and green
Adjusted block damage weapons to have higher damage
Reduce jump stamina reduction. Reduce melee stamina reduction. Don't prevent melee from low stamina but do scale damage down if stamina is less than 40
Players are not out of breath if their stamina is regenerated to over 25
Apply absolute impulse to players that take damage with blunt weapons. Swords apply knockback to players scaling with their tier.
Update voxels submodule
Calculate and pass winning team into SummaryState
Reset player's team to None in LobbyState
Give PlayerCorpse entities the "corpse" tag
Update MoveHelper/MoveController to support tags and clear player inventory when resetting to LobbyState
Add Use Voxel Lighting feature to voxel shaders (turn it off). Don't enable Voxel Lighting for Core Wars, it's currently shit and in very rare circumstances it just doesn't work properly. Disable it completely until I can get it to work 100% of the time.