reposbox-corewarscancel

874 Commits over 304 Days - 0.12cph!

17 Days Ago
Make sure custom tooltip uses correct styling for Core Wars
17 Days Ago
Various compile fixes for Core Wars and bring it up to date
17 Days Ago
Update voxels submodule
17 Days Ago
Use new FinalLayoutChildren overload Merge branch 'main' of sbox-corewars
34 Days Ago
metal textures for blocks
34 Days Ago
Initial experimentation of the new shading model for the new shader Merge branch 'custom-client-input'
34 Days Ago
Initial experimentation of the new shading model for the new shader
34 Days Ago
Updated for new inputs + fixed various obsolete errors with Render.* some have no alternatives yet Use new shaders for cw_color_1 and cw_nocolor_1 Add Util.Draw for now until we have a nice draw lib Doubled the health of each team's core Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start Set block placement ghost to team color and reduce opacity Health bar and stamina bar percentage values are not parented to the moving bar Implement HasHovered Use other grass clump models Fixed materials on all resource pools Fixed icon render distance and color for hud icons Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts Fix airdrop icon render distances Converted Tooltip to Razor Added blocks_shine atlas and a bunch of dummy images for existing blocks Merge pull request #27 from Facepunch/custom-client-input Core Wars Obsolete Changes + Fixes + Shine Atlas
34 Days Ago
Added blocks_shine atlas and a bunch of dummy images for existing blocks
35 Days Ago
Converted Tooltip to Razor
35 Days Ago
Fix airdrop icon render distances
35 Days Ago
Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts
35 Days Ago
Fixed icon render distance and color for hud icons
35 Days Ago
Fixed materials on all resource pools
35 Days Ago
Use other grass clump models
35 Days Ago
Implement HasHovered
40 Days Ago
Health bar and stamina bar percentage values are not parented to the moving bar
40 Days Ago
Set block placement ghost to team color and reduce opacity
41 Days Ago
Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start
41 Days Ago
Doubled the health of each team's core
41 Days Ago
Add Util.Draw for now until we have a nice draw lib
46 Days Ago
Use new shaders for cw_color_1 and cw_nocolor_1
46 Days Ago
Updated for new inputs + fixed various obsolete errors with Render.* some have no alternatives yet
48 Days Ago
Update to use new hitbox tags + headshots do 2x damage
3 Months Ago
Items do not collide with other items
3 Months Ago
Items are dropped in single stacks
3 Months Ago
Tip styling
3 Months Ago
Adjust text shadow for tooltip - trying to get blur to work properly...
3 Months Ago
Fix remaining obsoletes
3 Months Ago
Added Game Setting for Friendly Fire
3 Months Ago
Fixed all obsolete stuff and collision issues
3 Months Ago
Fixed various Core Wars errors
4 Months Ago
Fix ragdolls not ragdolling and also from deleting immediately Add SpectateCamera Set camera mode to spectate ragdoll when a player dies Fade out team in team list if the core is destroyed and change core status icon
4 Months Ago
Delete all weapon entities when a player dies and re-initialize the weapon items in the hotbar when they respawn
4 Months Ago
Add tintable core icon Add TeamCoreList to show which teams still have their cores remaining in the bottom right
4 Months Ago
Added initial respawning screen and fixed up the kill command
4 Months Ago
Have FlyController.EnableCollisions be networked so that spectating does not stutter due to prediction errors
4 Months Ago
Remove test map package adding
4 Months Ago
Change [Net] Dictionaries to IDictionaries Remove invalid CSS property Update voxels submodule Add VoteMapState and initiate map voting after SummaryState is over
4 Months Ago
Fixed Use switching between third and first person Add Prediction.FirstTime guard for inventory opening / closing input Add Prediction.FirstTime guard for opening chests Only allow picking up items server-side Only create the hud in ClientSpawn if it doesn't exist. This fixes full updates duplicating the hud. Create generator pool particle effects in ClientSpawn so that a full update doesn't remove them Update nameplates to use team color instead of red and green Adjusted block damage weapons to have higher damage Reduce jump stamina reduction. Reduce melee stamina reduction. Don't prevent melee from low stamina but do scale damage down if stamina is less than 40 Players are not out of breath if their stamina is regenerated to over 25 Apply absolute impulse to players that take damage with blunt weapons. Swords apply knockback to players scaling with their tier.
4 Months Ago
Fixed color materials being "overriden by leafier mod" + fixed item pickup
4 Months Ago
Fixed loading
4 Months Ago
Update maxplayers and print right file name
4 Months Ago
If voxel world to load does not exist, and the file name does not end in .json, append it and then try again
5 Months Ago
Update voxels submodule Calculate and pass winning team into SummaryState Reset player's team to None in LobbyState Give PlayerCorpse entities the "corpse" tag Update MoveHelper/MoveController to support tags and clear player inventory when resetting to LobbyState
5 Months Ago
Add to cores destroyed int when a player destroys a core Reset cores destroyed counter on game reset Populate WinSummary based on sorted players list for kills + cores destroyed
5 Months Ago
Add test input to open WinSummary Implement rest of the WinSummary styling (to populate with real data)
5 Months Ago
Finish rest of HTML template + add references for lists
5 Months Ago
Add WinSummary stub with template and CSS Add WinSummary to Hud
5 Months Ago
Update shader name