Added stubs for AreaBlockTool and DuplicateBlocksTool and EditBlockDataTool
Added icon for place block tool and other tools
Implemented first version of the radial menu for editor tools
Basic Editor Hud / Editor Block Hotbar
Editor Hotbar Classes
Place Block Tool / Tool System
Fixed load error due to type name wrong
Fix loading client data for hotbar blocks if not set
Fixed loading of cw_hotbarblocks data (can't deserialize to byte)
Fix errors when EditorHotbar is ticking before the voxel world has loaded
LoadingScreen from RootPanel to Panel
Add [Net] IsEditorMode to game and use that client-side
Fill editor hotbar blocks with random blocks if they aren't set
Fix icon for editor block slots
Add z-index to LoadingScreen
Update sbox-voxels submodule
Removed planes from Core Wars map. Added EditorBounds. Added EditorChunkGenerator. Added EditorBlockGhost. Show a block ghost where the player is aiming. Prevent collisions in FlyController if is in editor mode.
Fixed lightmap with tall chunks. Add concurrent queue for full initial updates and then populate an internal list to the task. Ensure full update not done. Fixed a stupid error that causes chunks to initial update hundreds of times.
Added Map.SetChunkSize. Can now have custom sized chunks. Removed all static references to Chunk.VoxelSize and Chunk.ChunkSize. Various optimizations. Added Map.SetChunkRenderDistance and Map.SetChunkUnloadDistance. Added Map.SetMinimumLoadedChunks. Now update light map on both client and server, but only perform the initial update on server and send it to clients with a chunk's initial data.