reposbox-corewarscancel

875 Commits over 334 Days - 0.11cph!

9 Months Ago
Give water a little texture and have it attentuate sunlight
9 Months Ago
Update submodule and vmat
9 Months Ago
Ability to disable n dot l diffuse lighting
9 Months Ago
Allow shadows to pass through translucent objects
9 Months Ago
Don't alpha test unless specified
9 Months Ago
Actually use the water texture
9 Months Ago
Set WaterBlock.UseTransparency to true. Added voxel_translucent.vmat. Update sbox-voxels submodule.
9 Months Ago
Actually set alpha
9 Months Ago
Alpha blending
9 Months Ago
Typo
9 Months Ago
EditorToolSelector -> SimpleRadialMenu Added Save World and Load World options to the radial menu (only Save works right now)
9 Months Ago
Use FinalLayoutChildren and remove backdrop blur for now (I think it broke)
9 Months Ago
Scale the radial menu items nicely as the virtual mouse approaches them
9 Months Ago
Added stubs for AreaBlockTool and DuplicateBlocksTool and EditBlockDataTool Added icon for place block tool and other tools Added EditorPlayer.ChangeToolTo Implemented first version of the radial menu for editor tools
9 Months Ago
Clear Attack1 and Attack2 from input if tab is being held down
9 Months Ago
Added UpdateHotbarSlotKeys Update them to make sense... Add EditorToolLibraryAttribute Start working on Editor Tool radial menu
9 Months Ago
Spawn editor players in the very center of the world bounds Use Input.Down( InputButton.Duck ) and Input.Pressed( InputButton.Back ) as a hotkey for saving the editor map
9 Months Ago
Basic Editor Hud / Editor Block Hotbar Editor Hotbar Classes Place Block Tool / Tool System Fixed load error due to type name wrong Fix loading client data for hotbar blocks if not set Fixed loading of cw_hotbarblocks data (can't deserialize to byte[]) Fix errors when EditorHotbar is ticking before the voxel world has loaded LoadingScreen from RootPanel to Panel Add [Net] IsEditorMode to game and use that client-side Fill editor hotbar blocks with random blocks if they aren't set Fix icon for editor block slots Add z-index to LoadingScreen Update sbox-voxels submodule
9 Months Ago
Fix text
9 Months Ago
Updated vpcf_c and update sbox-voxels submodule
10 Months Ago
Painn Day 2
10 Months Ago
Added initial version of map saving and loading for the editor.
10 Months Ago
Update sbox-voxels
10 Months Ago
Updated materials
10 Months Ago
Removed planes from Core Wars map. Added EditorBounds. Added EditorChunkGenerator. Added EditorBlockGhost. Show a block ghost where the player is aiming. Prevent collisions in FlyController if is in editor mode.
10 Months Ago
SetVoxelMaterial + update sbox-voxels
10 Months Ago
Added Game.IsEditorMode
10 Months Ago
Updated to fix shader
10 Months Ago
Fixed namespaces
10 Months Ago
Add submodule support for sbox-voxels
10 Months Ago
Fixed being stuck when flying out of map bounds. Fixed chunk unload render distance.
10 Months Ago
Fixed names
10 Months Ago
Re-organized blocks into folders and use smart folders for TPS files
10 Months Ago
Added ChunkViewer.IsCurrentChunkReady and use that to determine if a player can move.
10 Months Ago
Prioritize chunks to full update if they have a player in them
10 Months Ago
Some refactoring. Break out of any UpdateFaceVertices loops if the current game is no longer valid.
10 Months Ago
Fix
10 Months Ago
Added BlockType.ShouldCullFace. Water blocks cull faces if they have an adjacent water block.
10 Months Ago
Added BlockType.IsLiquid. Added swimming support.
10 Months Ago
Automatically destroy / create weapons when a weapon item is given or taken from the hotbar inventory
10 Months Ago
Increase the projectile life time for the test explosive weapon
10 Months Ago
Add custom FlyController that uses MoveHelper. Have suitable spawn positions use the center of the voxel.
10 Months Ago
Copied over some placeholder models and effects from Hover. Copied over weapon base from Hover. Implemented AmmoItem type. Implemented WeaponItem type.
10 Months Ago
Update to use Entity.FindInBox. Update to use SceneObject.Attributes. Update to use Global.PhysicsWorld.WorldBody (doesn't exist yet.)
10 Months Ago
Ensure that at least one spawnpoint will be available. Initialize startup chunks on map load.
10 Months Ago
Fixed lightmap with tall chunks. Add concurrent queue for full initial updates and then populate an internal list to the task. Ensure full update not done. Fixed a stupid error that causes chunks to initial update hundreds of times.
10 Months Ago
Added Map.SetChunkSize. Can now have custom sized chunks. Removed all static references to Chunk.VoxelSize and Chunk.ChunkSize. Various optimizations. Added Map.SetChunkRenderDistance and Map.SetChunkUnloadDistance. Added Map.SetMinimumLoadedChunks. Now update light map on both client and server, but only perform the initial update on server and send it to clients with a chunk's initial data.
10 Months Ago
Try having resourcepaths like this
10 Months Ago
Optimizations
10 Months Ago
ok lets try this