921 Commits over 516 Days - 0.07cph!
SliderEntry -> SliderControl and fixed view models that randomly got scuffed
Remove submodule for voxels
Fixed materials + GetButtonOrigin
Updated for Input Actions
Recompile all sounds some of them became FUBAR
Screen effects, post processing, projectile fixes
Show no property group for entities with no props
Make all editor icons tintable
Fixes / tweaks to block damages
Fix purchasable items not updating and not showing quantity. Fixed respawn screen NRE. Fixed looping glass sound
Projectiles use Projectile Data
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
Fix couple of NREs in voxel editor
Add Editor Map to map support
TemperedGlassBlock use window_01 for now
Change purchase costs of some blocks
Fix missing background image error
Use dynexp for tint color on team chest
Re-introduce fall damage lost when copying over fixed controller + a bunch of fixes
Lerp local eye position when ducking
Restyled some inventory stuff + fixed voxel materials
All the latest pain
Merge branch 'main' of sbox-corewars
Fix voxel_foliage
Fix voxel_model
Fix voxel
Fix team_core
fix pixel_material
Fix gs warning
Build optimized shaders
Updated for Pain
Updated for Pain
Started working on a chunk of the editor UI to razor
Fixed scoreboard being off
Further progress on razor UI conversion
More stuff and move Vitals to razor proper
Massive task of starting to upgrade (except shaders)
Remove dependency on BaseCarriable
Move viewmodel forward a bit but its still laggy atm
Update for pain but shaders are fucked
Potentially fix package query(?)
Make sure custom tooltip uses correct styling for Core Wars
Various compile fixes for Core Wars and bring it up to date