reposbox-corewarscancel

921 Commits over 516 Days - 0.07cph!

3 Years Ago
Add INameplate interface for entities to implement Add Nameplate / Nameplate.scss Implement INameplate for Player, ItemStoreNPC and TeamUpgradesNPC
3 Years Ago
Prevent various actions when a player is dead (or observing / spectating) Hide Hotbar and Vitals when a player is dead or spectating
3 Years Ago
Call an RPC on respawn to set a flag that view angles should be reset to zero in the next BuildInput
3 Years Ago
Reset MoveController on Respawn
3 Years Ago
Remove IsInBounds check from MoveController
3 Years Ago
Update sbox-voxels When a player is below the world have them take 1000 fall damage
3 Years Ago
Remove barage explosion and hit sound for Crossbow
3 Years Ago
Remove test cmd
3 Years Ago
Enable touch persists
3 Years Ago
Use Touch instead of StartTouch
3 Years Ago
Use smaller distance
3 Years Ago
Update sbox-voxels Add volume tag to volume entities When holding shift traces will ignore volumes in the map editor Add Mins and Maxs to IVolumeEntity Fix styling error by adding &:last-child to InventorySlot rather than parent When holding shift and using the Duplicate Blocks tool, entities will also be copy and pasted Pass copyEntities parameter to initialize Update corewars_conna test map to include 4 different bases, a bunch of gold generator islands and a center crystal generator island
3 Years Ago
Add test take_damage command Don't add margin to the last item in the Hotbar Add Stamina and IsOutOfBreath to Player and update accordingly in Simulate Update player stamina in MoveController and check if a player is out of breath before running or jumping Check and update stamina when using melee weapons Add Vitals display to bottom of Hud to show Health and Stamina
3 Years Ago
Added ToastList and Toast methods to Hud Add kill feed items when a player dies
3 Years Ago
Have Gold and Crystal spawn slower
3 Years Ago
Added resource counts to ItemStore and UpgradeStore
3 Years Ago
Fix hold type on Blowtorch Teleport players properly and run checks for portal grenade
3 Years Ago
View model blowtorch particle Merge branch 'main' of sbox-corewars
3 Years Ago
Reduces attack ranges
3 Years Ago
Remove ItemEntity on Reset Reset before game starts Don't generate items in generators if not in a game Add blowtorch particle effects
3 Years Ago
IsServer check in GameState.OnEnter
3 Years Ago
Add Team.GetPlayers Blowtorch uses Rust SMG model for now Move CanHearPlayersVoice to state and add valid team methods Add or remove valid team for TeamCore when it's reset or killed accordingly Remove portal grenades on death Better spawnpoint selection for players (choose any assigned to Team.None if no team spawnpoint is available) Use Team.None spawnpoints if the game state is lobby Do most simulation only if current state is GameState Only assign teams in GameState keep as teamless during the lobby Hide Hotbar UI if not GameState Merge branch 'main' of sbox-corewars
3 Years Ago
Blowtorch particle
3 Years Ago
Added Blowtorch to shop, item, and texture to quickly melt through plastic blocks (use crowbar model for now)
3 Years Ago
Add InventoryItem.CanBeDropped and let players drop items in their Hotbar
3 Years Ago
Have damage done to voxels multiplied by Tier in Axe / Pickaxe
3 Years Ago
Only tick on server for checking whether to reset health
3 Years Ago
Update voxels
3 Years Ago
Update voxels Update voxels + shader Merge branch 'main' of sbox-corewars
3 Years Ago
Update voxels
3 Years Ago
block damage indicator
3 Years Ago
Update sbox-voxels
3 Years Ago
Update sbox-voxels
3 Years Ago
Update sbox-voxels Set BuildingBlockState health to 100 on creation Add building block material types and damage multipliers for each block type Remove secondary attack destroys block logic Add BlockDamageWeapon with logic to destroy blocks over time (set last damage time so states can reset health after time if not attacked) Have Axe and Pickaxe extend BlockDamageWeapon Update sbox-voxels submodule and only set BuildingBlockState to dirty if Health is less than 100
3 Years Ago
Update voxels submodule
3 Years Ago
Add WeaponItem / Item to Weapon class so that weapon tiers can be accesseds Added Pickaxe and Axe stubs and start working on block destruction Portal Grenade prediction tweak Crossbow / Crowbar clean up
3 Years Ago
Added base Crossbow projectile weapon (use temp effects) Added stub Portal Grenade and fixed some prediction issues
3 Years Ago
Added stub Crowbar weapon using model from DM98 for now
3 Years Ago
Adjust generator speeds
3 Years Ago
Refactor BaseGenerator and respect team upgrades for TeamGenerator. Respect team upgrades for Armor and Damage when taking / dealing damage
3 Years Ago
Update ItemStore and UpgradeStore properly after a hotload
3 Years Ago
Alter the spawn rates of Crystal and Gold generators Alter iron spawn time + set voice chat to Team only
3 Years Ago
Added stubs for all Team Upgrades and their tiers + temp icons for them
3 Years Ago
Add temp icons for all tiers of weapons and armor Update all icons for item definitions Rename ArmorTier to Tier Add DropOnDeath and RemoveOnDeath to InventoryItem Add Player.TryGiveArmor and ensure items drop and remove as they should when a player dies Reimplement `kill` command temporarily Set Remove/DropOnDeath for appropriate items
3 Years Ago
Don't show armor and weapons in the item store if the player already has its next upgrade Added ArmorTier and WeaponTier Use ArmorTier and WeaponTier for shops Add IPurchasableItem interface that shop items and upgrades share Update test voxel world Add UpgradeStore dialog Update ItemStore and add UpgradeStore to HUD Implement Team Upgrades NPC and let players purchase upgrades
3 Years Ago
Allow players to actually purchase from the item store and deduct resource items accordingly
3 Years Ago
Add IDialog interface implemented by any dialogs and use that to generically check for open dialogs
3 Years Ago
Only update purchasable item state every second
3 Years Ago
Only assign players to a random team if the team has a core Fix InventoryContainer.FindItems not checking validity Portal Grenade requires Armory Upgrade Fix styling for Item Store and only call purchase callback if the player can afford it
3 Years Ago
Fix icon on BaseShopItem Add PurchasableItem UI element to be shared between Shop and Upgrades UI Add ItemStore UI to display items sold by the Shop NPC Add ItemStore to HUD Hide Hotbar when Shop is open Add test for opening shop UI