921 Commits over 516 Days - 0.07cph!
Strip out voxel lighting support from shader as well
Add Use Voxel Lighting feature to voxel shaders (turn it off). Don't enable Voxel Lighting for Core Wars, it's currently shit and in very rare circumstances it just doesn't work properly. Disable it completely until I can get it to work 100% of the time.
Added additional stone floor tile block
Tweaked stone brick colour
Updated Temp Core
Tweaked Vortex bomb particle
Merge branch 'main' of sbox-corewars
iron material and crystal texture changes
Try to line up voxel + voxel model but it's still fucked (ogniK will take a look later)
Merge branch 'main' of sbox-corewars
Updated atlases + textures
added stone tile floor edges
added iron teamcolor block
Added sandstone brick + texture adjustment
Make source lighting work better with voxel lighting
Update materials and atlas
Removed stone_block_support_hue
Removed old blocks (plastic)
Updated atlases for fungus texture
Update voxel model to have indirect lights respect voxel brightness
Delete voxel point light correctly
Have source indirect lighting respect voxe lighting brightness
Merge branch 'main' of sbox-corewars
Slight stone texture adjust
cw_show_all_blocks will show all blocks in the editor block list regardless of its ShowInEditor value - useful to preview blocks in-game
Update voxels + atlas files to support loading from any drive (I hope)
Merge branch 'main' of sbox-corewars
Adjusted colours on stone blocks
Stone block texture + .block
Update voxels
Update voxels
Set light direction bias on translucent mat