921 Commits over 516 Days - 0.07cph!
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works
Have water use simple shader for now
Update all atlases to use ones generated by Voxel Atlas Tool.
Fixed fungus sounds and play sound from world
Update voxels
Merge branch 'main' of sbox-corewars
Fix stone block material (untick NDDL)
Update voxels
Merge branch 'main' of sbox-corewars
Order normal textures for atlas
Turn it off for translucent voxel as well
Turn off Non Directional Diffuse Lighting from voxel.vmat
Fix normals and shading mode shit
updated block ao
more _c's
Use editor light for voxel point light
Add icon tint color options everywhere
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
Added ParticleSystem EditorEntity
Let's commit all the _c's except for the *.generated.* stuff...
Map normals to -1 -> 1 range
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
Add Alpha Test to voxel.vmat
Register voxel model in OnNewModel
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
Update stone block to use righr values
Update voxels
Merge branch 'main' of sbox-corewars
Recompile shader, put Is Voxel Block in the Rendering category
Update pixel material to have an Is Voxel Block attribute
Update pixel_material shader
Started work on initial textures
Merge branch 'main' of sbox-corewars
Update pixel_material.vfx