reposbox-deathmatchcancel

574 Commits over 120 Days - 0.20cph!

3 Months Ago
Add Projectile with common functionality, RpgProjectile derives from it Moved GaussWeapon into its respective folder BaseWeapon can check / take ammo from name (good for secondary attack) Give MP5 grenade launcher secondary attack RpgWeapon structure cleanup Mp5: Fixed not being able to secondary attack if we run out of primary ammo
3 Months Ago
Add EnvShake component, add it to explosion and rpg projectile
3 Months Ago
Gauss: spin viewmodel's coil every time we consume a bit of ammo
3 Months Ago
Make gauss coil parent to a separate bone so we can rotate it later
3 Months Ago
Update Gauss model to use blockout Use correct model for Rpg item
3 Months Ago
gauss gun blockout
3 Months Ago
Add WithAimCone extensions Add radius to glock, python, mp5 weapons
3 Months Ago
Rename map - upload wip version
3 Months Ago
Use correct network orphaning for Rpg projectile - if we host transfer, it should naturally become unguided and continue moving forward
3 Months Ago
Rpg projectile is created by the host Make the laser pointer for the Rpg visible for other clients Fix Rpg guided mode
3 Months Ago
Implemented ILocalPlayerEvent.OnTakeDamage. Pass DamageInfo instead of just amount so we can get more info from the event Added PlayerDamageIndicators Component, flashes a red vignette when taking damage Added directional damage indicators when hurt (lifetime is exaggerated for video) https://files.facepunch.com/CarsonKompon/2025/January/08_10-07-TartFruitfly.mp4
3 Months Ago
Merge LinearMove and Rotation into 1 component FuncMover
3 Months Ago
Wip map
3 Months Ago
Func Rotation Func Linear Mover Trigger Push
3 Months Ago
Lets use a light for the rpg laser pointer Add TemporaryEffect.CreateOrphans Sex up the rpg projectile
3 Months Ago
HandGrenadeWeapon: use SwitchAway
3 Months Ago
Remove unused reloadTask from BaseCarryable
3 Months Ago
Fix NRE when bot task tries to respawn after ending game/exiting play mode
3 Months Ago
Use IsOwner checks instead of IsProxy in `PlayerCameraEffects` so bot players don't affect the local player's camera
3 Months Ago
Tweak gauss tracer, aimcone, give weapon icon
3 Months Ago
Uncomment now-working armour pickup code
3 Months Ago
Add Armour - when taking damage, take from armour first ChargeStation supports armour, add armour charge station prefab
3 Months Ago
Add GameConfig Add BaseCarryable.SwitchAway() Satchel fixup
3 Months Ago
Gauss: fix NRE if we shoot in a direction where a trace never hits Mp5: reduce punch/shake
3 Months Ago
Fix exception when changing weapons
3 Months Ago
Add basic bots can be spawned via `bot_add <count>`
3 Months Ago
Tripmine placing cleanup Fix tripmine damaging you whetever you stand Broadcast tripmine explosion Fix tripmine not activating if its laser didn't hit anything, clean up Fix tripmine being triggered on spawn
3 Months Ago
Reverse mouse wheel inventory direction
3 Months Ago
Bespoke crosshair for Rpg
3 Months Ago
Run by default, shift is walk
3 Months Ago
Tweak tripmine laser, colors
3 Months Ago
FuncDoor Open away from player bool
3 Months Ago
RpgWeapon -> BaseWeapon, doesn't use ShootEffects
3 Months Ago
Death notices - validate player, could've been killed and removed Add RPG, has unguided and guided modes Gauss: add ricochet to last trace Moved rpg pointer glow texture into project Update RPG icon
3 Months Ago
Increase collision on tripmine so you don't slide off them
3 Months Ago
Multiple Satchels
3 Months Ago
rpg blockout
3 Months Ago
Gauss: add overload
3 Months Ago
Fixed explosion damage networking
3 Months Ago
Set correct network mode on charger, tweak netcode a bit
3 Months Ago
Gauss: Add penetration to charged shots, can configure max thickness
3 Months Ago
removed obsoletes Remove old spray component
3 Months Ago
Charge Station Wip
3 Months Ago
Gauss: add loads of screen punch when firing a charged shot
3 Months Ago
Health and Armour kit pickup
3 Months Ago
Add continuous shake whilst charging the gauss gun Gauss: Damage is evaluated on a curve based on charge power, drain ammo whilst charging until fully charged
3 Months Ago
Grenade Item
3 Months Ago
Add Gauss Gun, missing ricochet, screenshake, charged damage bonus
3 Months Ago
Bespoke grenade crosshair
3 Months Ago
Tripmine uses collider now