branchsbox-flightpilot/maincancel
164 Commits over 181 Days - 0.04cph!
Start sound on respawn
Tweak ship list stats
Fixed hole in drainage
Added new ship art assets
https://files.facepunch.com/jason/1b1711b1/opera_GGdVBo6bE6.png
Art for new ship class - OTIMA Warfighter S3
(Not currently live)
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
Revert how ship engine sounds work for now
_c particles
Set up addon for release
Sound + Clipping pass on drainage
_c sounds
Rename testarena to cluster for release
Do play predicted bounce sound
Only do explode logic server-side. Update scene object model in PreRender
Ensure client (predicted) projectiles are created. Ensure some client only logic is actually run (make new client only rpc for OnClientNewShip) restore logic for client projectile proxies
Handle passing simulator, owner differently
Clean up left over model, set projectile rotation immediately
Refactor to match Boomer which is meant to be working
Game handles projectile simulation, get rid of useless code, let's see if this works
ship explosion VFX final tweaks
https://files.facepunch.com/jason/1b1611b1/sbox_0007.mp4
Ship explosion VFX update
Use new Jason Explosion particle on death
Update drainage map
Added ship explosion VFX
https://files.facepunch.com/jason/1b1611b1/sbox_iIYYtucVK5.mp4
Play sound when shield has reached 0
allow scroll wheel for weapon select
weapon ready state on ui
Spawn with primary equipped
No firing delay on spawn
Reset player view on spawn to match spawn point rotation
added waterfall material
added fake fog particle
Updated drainage
updated tint on concrete
added metal grate material
Use exhaust attachment for particle pos
Updated ships with attachments
Updated drainage map
Water Material and particles
Update drainage map
https://files.facepunch.com/louie/1b1511b1/sbox-dev_09tbOwZdDP.png
remove logs
More progress on drainage map
Fixed particle fog issue, map adjustments
Tentative fix for projectile lag
Updated tint on painted concrete
WIP drainage map
player kill styling
Level dressing
Detailed prefab rooftops
Extended industrial section
Additional lighting work
Added more painted concrete vars
Added concrete_a tileable + panels textures
Added concrete_a_hs material + painted variant
Added kill notification
Updated map particles
Recompile to fix backfaces
Missing ground
Ship balance
FP4 Level Art
Added industrial section to testarena - to be expanded upon in a later pass
Added smokestacks + VFX
Added walkway_02 prefab and edited existing _01 variant
Added building_rust_a material, added lighting + detail pass to boundary wall prefab
Expanded hotspot usage for signage_supports_hs, added initial modular pipe kit vmdl's
Updated controller + let boosting be more customisable
Updated ship list with boost information
Adjusted Speed UI to reflect amount of speed better
Updated ships with new settings
Update .addon
small pawn cleanup
Stop ActiveSoundPath on destroy
Updated map vpk
Prefab changes and level dressing
Removed unused sounds
added hitmarkers
fixed projectiles not playing ActiveSoundPath and not deleting on impact
Fixed several audio issues
Engine and boost sound not stopping on death
Sounds creating again on switching ship
Lowered Killfeed zindex
Updated shield break particle
Reduced size on laser trail particle
updated rail gun particle
Increased strafing
Added kill feed
Nerf weapons
Use max health % for health bar
Update engine sounds
Fixed Ground collision
Reworked building_02 prefab, added dressing and lighting to test level
https://files.facepunch.com/jason/1b1111b1/sbox_HgG7xt0toD.jpg
Merge branch 'main' of sbox-flightpilot
Play and update pawn sounds on client because we have all the variables needed to update it
Fixed Cubemap fog not showing
Added fake spotlight particle
https://files.facepunch.com/louie/1b1111b1/sbox-dev_tXL8O6NUQB.png