174 Commits over 181 Days - 0.04cph!
Removed unused sounds
added hitmarkers
fixed projectiles not playing ActiveSoundPath and not deleting on impact
Fixed several audio issues
Engine and boost sound not stopping on death
Sounds creating again on switching ship
Lowered Killfeed zindex
Updated shield break particle
Reduced size on laser trail particle
updated rail gun particle
Increased strafing
Added kill feed
Nerf weapons
Use max health % for health bar
Update engine sounds
Fixed Ground collision
Reworked building_02 prefab, added dressing and lighting to test level
https://files.facepunch.com/jason/1b1111b1/sbox_HgG7xt0toD.jpg
Merge branch 'main' of sbox-flightpilot
Play and update pawn sounds on client because we have all the variables needed to update it
Fixed Cubemap fog not showing
Added fake spotlight particle
https://files.facepunch.com/louie/1b1111b1/sbox-dev_tXL8O6NUQB.png
Added map soundscape
lowered engine volume
more art progress and assets
https://files.facepunch.com/louie/1b1011b1/sbox-dev_gwriEpV86e.png
Map layout changes + wall borders
Hide some hud elements in devcam
Fixed deleting on client error
Test map art pass/lookdev
https://files.facepunch.com/jason/1b1011b1/sbox_Ru437dlHb0.png
Better establishing the look of the levels now. Got more ads made and prefabbed, started set dressing areas and establishing zones
Set up weapons
Removed unused + cleanup ships
better % scale on speed for info
Set primary and secondary weapons
Added ship lights
updated projectile
Added signage advertisements, applied to prefabs and started level art tweaks/lookdev
https://files.facepunch.com/jason/1b1011b1/sbox_kJ2sfTvSAO.jpg
increare farz
nerf wingship for now
reduced out of bound timer
added new building
added experimental fog particle
Updated testmap
Added small crosshair to hud
one more map update
Set up custom particles on Ship resource + ship explosion
https://files.facepunch.com/louie/1b1011b1/sbox_1001.mp4
Added building_04 prefab, building_basic_b2 lit window variant and tweaked existing texture colors
Net, Predict various variables modified in player's simulation
Fix nre when hitting wall
Didn't mean to push these
Scaled up ships + added couple more stats to ship resource
Collision changes for ship_02
Added ship_02 Lancer class
https://files.facepunch.com/jason/1b0911b1/sbox_UByp0p2f84.png
Ability to swap to different ship classes
Start work on ship select
https://files.facepunch.com/louie/1b0911b1/sbox-dev_4xAvT6hSbg.png
Map updates
Allow tinting from hammer, fix tinting for transparency
Reduce the amount of Z-Fighting
Added out of bounds trigger
added building text sheet and adjusted existing building_03 prefab
Added building_03 and building_metal_a texture
Selfillum for buildings + building walkway prefab
Updated testmap
Tweaks to camera + controller
Added UI elements and pawn updates
Test map updates
added more art assets + building prefab
Set up ship to use Resource
Set up shield + fix sounds still playing on death
Emission & optional baking support
Added architecture building prefab and materials
More pawn clean up
Added joined and disconnect message
Use different font for chat
Make PBR optional for shader
Don't show vertex snap in tool view