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222 Commits over 121 Days - 0.08cph!

1 Year Ago
Unit defaults Minor fixes
1 Year Ago
Armor stat reduces damage taken Add attack rating & hit chance probability Added attack rating affixes
1 Year Ago
Armor reduces damage taken
1 Year Ago
Enable foliage animations on all trees
1 Year Ago
Add gold ring & added health affix Calculate unit's max health from attributes
1 Year Ago
Update tree_01 vertex colors for foliage
1 Year Ago
Add back zombie hit anim events Added health regeneration stat & affix Health fill width is fractional Added physical damage affix
1 Year Ago
Fix item tooltip staying open when item is picked up Update patrol.vmat_c
1 Year Ago
Replace all zombie male 1 animations
1 Year Ago
Remove old animations from vmdl Add back hit and footstep anim events
1 Year Ago
Minor tweaks Replace all of Tristan's animations
1 Year Ago
Press ctrl to view tooltip of item on ground
1 Year Ago
Add hit events to zombie3 Add healthbar hud Avoid taking damage if you're quick enough
1 Year Ago
Default attributes when unarmed Tweak health & damage of enemy units Added increased physical damage affix
1 Year Ago
Style tweaks Prevent item labels from overlapping
1 Year Ago
Show attack time, range, and damage on weapon tooltips Tighten up and scale attack time off attributes Pull attack damage from attributes
1 Year Ago
Zombie drops an item on death Fix NRE
1 Year Ago
Style up item tooltip Style up item labels Put menu above dialog screen
1 Year Ago
Add attack speed attribute
1 Year Ago
Fix item pickup & drop inputs Items on ground show their models
1 Year Ago
Fix axe's name Add helmet attachment
1 Year Ago
Add two handed animations & axe weapon
1 Year Ago
Add hatchet attack animations, and allow items to define their individual attack range and time Items can set their own hold type
1 Year Ago
Don't spawn or simulate zombies until a player is nearby Add model attachment for items & hatchet item
1 Year Ago
Death screen tweaks Small cleanup
1 Year Ago
Small tweaks
1 Year Ago
Zombie animgraph/attack improvements Punch sound effect Zombie sound effects Zombies can grab you
1 Year Ago
Animate male zombie
1 Year Ago
Zombie females 1 and 2
1 Year Ago
Male zombie 3 Fix zombie male 2 bodygroups
1 Year Ago
Add 2 male zombies
1 Year Ago
Fix NRE
1 Year Ago
Adjust unit highlighting
1 Year Ago
UI healthbar when hovering a unit
1 Year Ago
Rename zombie to shambler
1 Year Ago
Elysium head decal
1 Year Ago
Add b_dead anim state Tristan death sound
1 Year Ago
Added death screen & respawn
1 Year Ago
Tweak spawn volumes
1 Year Ago
Disable debug code
1 Year Ago
Unit spawner tries to keep everything in walkable space Recompile mats
1 Year Ago
Additional Assets More map progress
1 Year Ago
Adjusted light fadeout distance to help with performance
1 Year Ago
Improve attack behaviour for player's unit Redo player input Constrain pathfinder searches to an ellipse
1 Year Ago
Recompile mats Reduce aggro distance Remove debug code Update NavigationVolume.cs Add entity to nicely spawn enemies around a volume Add spawn volumes to map Recompile all assets
1 Year Ago
Updated map
1 Year Ago
Additional assets Updated map
1 Year Ago
Add voicelines to marcus Recompile mats
1 Year Ago
Cleaned up map (split into prefabs)
1 Year Ago
Map updates experiment with building collision disabled