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222 Commits over 121 Days - 0.08cph!

12 Months Ago
Unit defaults Minor fixes
12 Months Ago
Armor stat reduces damage taken Add attack rating & hit chance probability Added attack rating affixes
12 Months Ago
Armor reduces damage taken
12 Months Ago
Enable foliage animations on all trees
12 Months Ago
Add gold ring & added health affix Calculate unit's max health from attributes
12 Months Ago
Update tree_01 vertex colors for foliage
12 Months Ago
Add back zombie hit anim events Added health regeneration stat & affix Health fill width is fractional Added physical damage affix
12 Months Ago
Fix item tooltip staying open when item is picked up Update patrol.vmat_c
12 Months Ago
Replace all zombie male 1 animations
12 Months Ago
Remove old animations from vmdl Add back hit and footstep anim events
12 Months Ago
Minor tweaks Replace all of Tristan's animations
12 Months Ago
Press ctrl to view tooltip of item on ground
12 Months Ago
Add hit events to zombie3 Add healthbar hud Avoid taking damage if you're quick enough
12 Months Ago
Default attributes when unarmed Tweak health & damage of enemy units Added increased physical damage affix
12 Months Ago
Style tweaks Prevent item labels from overlapping
12 Months Ago
Show attack time, range, and damage on weapon tooltips Tighten up and scale attack time off attributes Pull attack damage from attributes
12 Months Ago
Zombie drops an item on death Fix NRE
12 Months Ago
Style up item tooltip Style up item labels Put menu above dialog screen
12 Months Ago
Add attack speed attribute
12 Months Ago
Fix item pickup & drop inputs Items on ground show their models
12 Months Ago
Fix axe's name Add helmet attachment
12 Months Ago
Add two handed animations & axe weapon
12 Months Ago
Add hatchet attack animations, and allow items to define their individual attack range and time Items can set their own hold type
12 Months Ago
Don't spawn or simulate zombies until a player is nearby Add model attachment for items & hatchet item
1 Year Ago
Death screen tweaks Small cleanup
1 Year Ago
Small tweaks
1 Year Ago
Zombie animgraph/attack improvements Punch sound effect Zombie sound effects Zombies can grab you
1 Year Ago
Animate male zombie
1 Year Ago
Zombie females 1 and 2
1 Year Ago
Male zombie 3 Fix zombie male 2 bodygroups
1 Year Ago
Add 2 male zombies
1 Year Ago
Fix NRE
1 Year Ago
Adjust unit highlighting
1 Year Ago
UI healthbar when hovering a unit
1 Year Ago
Rename zombie to shambler
1 Year Ago
Elysium head decal
1 Year Ago
Add b_dead anim state Tristan death sound
1 Year Ago
Added death screen & respawn
1 Year Ago
Tweak spawn volumes
1 Year Ago
Disable debug code
1 Year Ago
Unit spawner tries to keep everything in walkable space Recompile mats
1 Year Ago
Additional Assets More map progress
1 Year Ago
Adjusted light fadeout distance to help with performance
1 Year Ago
Improve attack behaviour for player's unit Redo player input Constrain pathfinder searches to an ellipse
1 Year Ago
Recompile mats Reduce aggro distance Remove debug code Update NavigationVolume.cs Add entity to nicely spawn enemies around a volume Add spawn volumes to map Recompile all assets
1 Year Ago
Updated map
1 Year Ago
Additional assets Updated map
1 Year Ago
Add voicelines to marcus Recompile mats
1 Year Ago
Cleaned up map (split into prefabs)
1 Year Ago
Map updates experiment with building collision disabled