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222 Commits over 121 Days - 0.08cph!

1 Year Ago
Additional assets
1 Year Ago
Switch voicelines to world space
1 Year Ago
Add voicelines for elijah
1 Year Ago
Added town music
1 Year Ago
Windows are closed by default
1 Year Ago
Add physics meshes to all road pieces Increase navigation step size
1 Year Ago
Add an entity to specify walkable bounds
1 Year Ago
Dragging the middle mouse button also rotates camera
1 Year Ago
Player can rotate the camera Cleanup
1 Year Ago
Recompile all mats
1 Year Ago
Additional assets Slight map update
1 Year Ago
Recompile everything
1 Year Ago
Fix missing model
1 Year Ago
Update terrain & ground blendable Added road set
1 Year Ago
Add a dialog option and duty from elijah
1 Year Ago
Add Marcus, a town npc Dialogs can give tasks, marcus gives a task Duty assignment with ui notifications Add a ui window that lists your duties
1 Year Ago
Npc dialog ui Add dialog game resource, hook it up to ui Style tweaks
1 Year Ago
Make elijah's sit animation loop, he's always sitting
1 Year Ago
Added Elijah (town npc) Cleanup
1 Year Ago
NPC unit type
1 Year Ago
Update gravel texture
1 Year Ago
Environment pass Small tweaks Fix local avoidance not working with height offset
1 Year Ago
Add a bunch of trees
1 Year Ago
Material tweaks Update the last stand
1 Year Ago
Fix rain Tweak move marker
1 Year Ago
Rock mats Add a ton of environment assets
1 Year Ago
Remove unused assets
1 Year Ago
Fix camera and navigation for static maps Tweak zombie and rat Only use the player's ambient light in generated levels Kiosk environment prop Last stand map
1 Year Ago
Add nice glow & selection ring
1 Year Ago
Add melee hit anim events, use them Prevent moving while in the middle of attacking Scale melee attacks to 1 second, add a speed multiplier
1 Year Ago
Tristan footstep events
1 Year Ago
Add Tristan, the new main character, use animgraph
1 Year Ago
Replace the zombie with a better one Add unit radius to unit data, walkable navigation space is determined by this
1 Year Ago
Spawn a rat army in each room Fix units not rotating when attacking Only find targets who are in line of sight
1 Year Ago
Fix getting stuck in pickup behaviour Add a giant rat enemy unit
1 Year Ago
Better spot to play the pickup sound
1 Year Ago
Ground item labels + unit behaviour to run and pick them up
1 Year Ago
Just recompile all assets now
1 Year Ago
Make stats a slide-out panel Asset recompile
1 Year Ago
Nicer player stats panel Asset recompile
1 Year Ago
Fix attributes not being applied on client
1 Year Ago
Fix nre
1 Year Ago
Inventory item sounds
1 Year Ago
Inventory & items Big cleanup Don't spawn a zombie in start room
1 Year Ago
Cleanup Window open/close hotkey and sound
1 Year Ago
Tweak panel style Unlimited inventory size Add a draggable window
1 Year Ago
Make rain a looping sound Tweak the player's lighting Tweak post-processing and camera position Put together some ui & fonts
1 Year Ago
Tweak player's damage
1 Year Ago
Add wandering zombies Fix up attack behaviour
1 Year Ago
Add post processing Stack of crates prefab, spawn one in every room