reposbox-forsakencancel

364 Commits over 304 Days - 0.05cph!

3 Months Ago
Don't use ReadByteArrayFromStream (it's gone), comment out RenderToTexture for now
3 Months Ago
Fix icons, remove async walkability gen for now, nametags update on frame
3 Months Ago
Only try to spawn if Navigation is ready
3 Months Ago
Add watermelon to cloud asset so can use gib model.. Remove UseNavMesh from LimitedSpawner - use Navigation.FindNearestWalkable Fix particle missing models / materials
3 Months Ago
Obsolete fixes Add CloudAssets file to store Cloud.Model calls Fix plant fiber model path Fix mouse delta Fix inventory slot label Fix timed action transition Action cursor mouse delta fix Fix recursive recompile error on undead Copy over emerge stuff (though still missing one material or something) Only remove all ScreenEffects on ClientSpawn this prevents automatic render hooks being removed also (maybe a flag for also destroy auto hooks?) Update map
5 Months Ago
Move addons/fsk_test_map to maps/
5 Months Ago
sbjproj + material rebuild
5 Months Ago
Recompile vpk again
5 Months Ago
Fix obsoletes
5 Months Ago
Remove test events
5 Months Ago
Fixed emerge materials
5 Months Ago
Map meta
5 Months Ago
Compiled map, css cleanup
5 Months Ago
Update razor code to put single-statement code in braces so Rider doesn't moan. Fixed map, update all references for models used on Asset Party.
6 Months Ago
Fixed resource lists. Updated to use IInventorySystem from Remscars PR
7 Months Ago
Fix issues with test map / materials needed re-compiling again and re-compiled. Add Test Map to addons/ dir for git
7 Months Ago
Use persistence lib (conna.persistence)
8 Months Ago
Even lower pan velocity
8 Months Ago
Update limited spawner to use Min/MaxPercentPerSpawn to use a percentage of max total Add LimitedSpawner.MultiplyTotalPerPlayers Change max total to 4 for Undead but multiply that by player count Slow map scroll velocity Add some post processing when player is in a poisonous area ( color overlay soon )
8 Months Ago
Update to use radial menu
8 Months Ago
Remove this log spam
8 Months Ago
Use Input.Clear
8 Months Ago
Updated to use Input Actions. Added M to open the map. Radial menus a bit borked at the moment until have Input.ClearButton alternative
8 Months Ago
Update to use projectiles lib
8 Months Ago
Fixed torch not turning off for other players when they deequip. Use hitboxes for projectile weapon cursor trace Fixed wrong condition for headshot Attempt to fix undead head hitbox :S
8 Months Ago
Use floating text library for damage numbers
8 Months Ago
Updated to use library for inventory
8 Months Ago
Use Time System library for day and night / temperature
8 Months Ago
Latest compile Postprocessing. NPCs only attack when the target is visible. Add screenshake stuff. Undead use ClosestPoint on target BBox to look towards / move towards
8 Months Ago
Added rain intensity
8 Months Ago
Added concmds to make it rain or make it clear skies. Rain will fade out when stopping
8 Months Ago
Fixed missing sound ref on melee sound evnts
8 Months Ago
Fix melee swing sound. Add emerge sound. Monsters only do 30% of their damage to structures.
8 Months Ago
Disable collisions when undead are klled Enemies burn up in the day until they die
8 Months Ago
Added Gore class. Update anywhere that spawns gore particles to use it. Gib Undead when killed by players.
8 Months Ago
Weather can decide if it changes. Add missing taken_damage particle
8 Months Ago
Added WeatherSystem. Added RainyWeather and ClearSkies
8 Months Ago
Yoink enemy emerge particle effect (thanks Lou x) Latest gun sounds
8 Months Ago
Add TimeSystem.IsTimeBetween and resolve issues with raise from ground (just set rising def value :S)
8 Months Ago
Map use pan velocity for smoother panning
8 Months Ago
Added ability for NPCs to patrol a path set in Hammer (generic path entity)
8 Months Ago
Navigation.Update defers until next physics frame (so can call Navigation.Update in OnDestroy for entity) Can pickup single door types and return the correct item to inv Add fsk.pve convar
8 Months Ago
Update navigation when a deployable is placed or destroyed
8 Months Ago
Fixed sound listener rotation - use 45 deg yaw Add footstep sound support to NPC base class Add undead footstep events Deer footstep anim events (ish)
8 Months Ago
Re-enable enemy damage - only show state text for NPCs when fsk.npc.debug is enabled
8 Months Ago
Enemes will no longer randomly wander when chasing a target. Improved avoidance behavior
8 Months Ago
Update walkability map when structures are destroyed, too. Increase max path length.
8 Months Ago
Added Despawn to ILimitedSpawner. LimitedSpawner can specify a start time of day and end time of day this lets some enemies only spawn at night Night enemies will only spawn at night and will raise up from the ground, they'll automatically die when it becomes day again (set them on fire or something later)
8 Months Ago
Recompile materials
8 Months Ago
Potential fix for double attack