37 Commits over 30 Days - 0.05cph!
air acceleration tweak, treadmill launches backwards if running in reverse
moving platforms, map updates
various hacksaw blade lengths, basic hacksaw script, hacksaw prefabs
fix some missing materials on hacksaw dev model
battery and battery sled dev models, map changes, highlight for battery
map updates, dev lightbulb model
dev models for hacksaw and matches
bucket with no lid vmdl added
map updates, disable wall grabbing for now
treadmill dev model adjustment
treadmill blockin model, map updates, fixing foam vmdls
wip map progress, cinderblock fix
Add lights to the motor that change when a battery is inserted
Push player through to interactable actions, insert battery, sync state, play a sound
Properly call OnPickupAction
Add PlayerInventory to hold batteries, add display to HUD
wip map, player movement adjustments, double jump matches standard jump power
Merge branch 'main' of sbox-frankly
Simple menu flow, just so it's there
Fixed HUD not working, removed MapKeys system as it's not relevant to this game
Motor plays some sounds when pressing/releasing
Rename player prefab
Player interaction using IPressable events
Add Interactable
Motor has a line to the scene's exit gate
https://files.facepunch.com/tony/1b0111b1/sbox-dev_KPfHY4y9m8.jpg
various mesh fbx location fixes for VMDL
toothpick and book mesh check vmdl fix
Create gates and motors, testbed scene, prefabs
texture and material updates for bricks, cigarettes and xmas lights
Don't ignore vpks, we don't want everyone having to build our maps
Fixed a few asset source reference paths from moving repo