reposbox-gamecancel

636 Commits over 122 Days - 0.22cph!

7 Days Ago
BasePathEntity works correctly with nodes that are parented to other objects
7 Days Ago
Ticket machine - adjusted self ilum bleed
7 Days Ago
low wood fence - fix for beam pivot point and adjustments to height of mounts Merge branch 'master' of sbox-game parking barrier - tweak to physics shape of barrier
7 Days Ago
Lobby Bar test
7 Days Ago
Joined lobbies in task bar
8 Days Ago
update construct, removed redundant railing (uv scaled), set wooden fence as mesh physics
8 Days Ago
Whitelist CompilerServices.AsyncValueTaskMethodBuilder Youtube style game layout
8 Days Ago
Join game when lobby owner starts game
8 Days Ago
Dispose lobby when leaving
8 Days Ago
Fix some console tab sheets not having a background Show stack trace entries even if they don't have file and line Game lobby boilerplate Whitelist System.Threading.Tasks.Task.get_IsCompleted
9 Days Ago
Updated Flatgrass to use new models
10 Days Ago
updated construct, prefab, material, textures -changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc). - deleted the newly redundant models
11 Days Ago
Delete commented out filtername property from basetrigger.cs
11 Days Ago
Ticket machine - new self ilum texture and reduced brightness of self ilum so the screen can still be seen
11 Days Ago
low wood fence - made all cross beams breakable, adjusted support pivot position and gibs
11 Days Ago
Metal fence gate - right gate model tweak parking bollard - adjustment to material
11 Days Ago
fire alarm bell - wall mounted fire alarm for building exteriors
12 Days Ago
Matchmake mode placeholder
12 Days Ago
Lobby cleanup
12 Days Ago
Stop trying to load these fonts
12 Days Ago
Update base.fgd
12 Days Ago
Added ViewModelZNear and ViewModelZFar to the Camera class Merge pull request #2 from Facepunch/vmclipplanes Added ViewModelZNear and ViewModelZFar to the Camera class
12 Days Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
12 Days Ago
metal fence - adjusted spacing of gate spikes and removed hinge stopper to allow mirrored use of gate post Merge branch 'master' of sbox-game
12 Days Ago
Dev options for fakelag, showerror
Sam
13 Days Ago
Add default modes to base shader
Sam
13 Days Ago
Glow shader with custom stencil
13 Days Ago
Update base.fgd
13 Days Ago
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence Merge branch 'master' of sbox-game metal fence - adjusted gate size so when closed they sit closer together with a small gap
13 Days Ago
Fixed Rust Shotgun muzzle attachment not facing forward.
14 Days Ago
metal fence - LODS for all metal fence and gate assets
14 Days Ago
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
14 Days Ago
Added ViewModelZNear and ViewModelZFar to the Camera class
14 Days Ago
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own Merge branch 'master' of sbox-game
15 Days Ago
update construct, adding material/ textures/trim models/prefabs
15 Days Ago
Updated Flatgrass changed brick texture
15 Days Ago
Reduced grid size when loading the template basic_setup.
15 Days Ago
Dev Reflectivity Hotspot Materials
15 Days Ago
metal fences - fixed missing support and post
15 Days Ago
Metal fence Gates - 3 sizes of gates and two types of post to use with the gates Merge branch 'master' of sbox-game
15 Days Ago
Cleaned up entity list filters
16 Days Ago
Create PerformanceAPI.dll
17 Days Ago
Use Client instead of GetClientOwner()
17 Days Ago
Update Scoreboard to use Client instead of PlayerScore Add "death" on Death, "kills" on Kill
18 Days Ago
Additional tool scene light rigs
19 Days Ago
Citizen/animgraph: more work on melee_fists
19 Days Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
Sam
19 Days Ago
Base shader Iterate on baseshader, cleanup, make inputs consistent some typo fixes Merge pull request #1 from Facepunch/shaders Add base shaders to game
Sam
19 Days Ago
some typo fixes
Sam
19 Days Ago
Iterate on baseshader, cleanup, make inputs consistent