reposbox-gamecancel

636 Commits over 122 Days - 0.22cph!

3 Years Ago
BasePathEntity works correctly with nodes that are parented to other objects
3 Years Ago
Ticket machine - adjusted self ilum bleed
3 Years Ago
low wood fence - fix for beam pivot point and adjustments to height of mounts Merge branch 'master' of sbox-game parking barrier - tweak to physics shape of barrier
3 Years Ago
Lobby Bar test
3 Years Ago
Joined lobbies in task bar
3 Years Ago
update construct, removed redundant railing (uv scaled), set wooden fence as mesh physics
3 Years Ago
Whitelist CompilerServices.AsyncValueTaskMethodBuilder Youtube style game layout
3 Years Ago
Join game when lobby owner starts game
3 Years Ago
Dispose lobby when leaving
3 Years Ago
Fix some console tab sheets not having a background Show stack trace entries even if they don't have file and line Game lobby boilerplate Whitelist System.Threading.Tasks.Task.get_IsCompleted
3 Years Ago
Updated Flatgrass to use new models
3 Years Ago
updated construct, prefab, material, textures -changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc). - deleted the newly redundant models
3 Years Ago
Delete commented out filtername property from basetrigger.cs
3 Years Ago
Ticket machine - new self ilum texture and reduced brightness of self ilum so the screen can still be seen
3 Years Ago
low wood fence - made all cross beams breakable, adjusted support pivot position and gibs
3 Years Ago
Metal fence gate - right gate model tweak parking bollard - adjustment to material
3 Years Ago
fire alarm bell - wall mounted fire alarm for building exteriors
3 Years Ago
Matchmake mode placeholder
3 Years Ago
Lobby cleanup
3 Years Ago
Stop trying to load these fonts
3 Years Ago
Update base.fgd
3 Years Ago
Added ViewModelZNear and ViewModelZFar to the Camera class Merge pull request #2 from Facepunch/vmclipplanes Added ViewModelZNear and ViewModelZFar to the Camera class
3 Years Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
3 Years Ago
metal fence - adjusted spacing of gate spikes and removed hinge stopper to allow mirrored use of gate post Merge branch 'master' of sbox-game
3 Years Ago
Dev options for fakelag, showerror
3 Years Ago
Add default modes to base shader
3 Years Ago
Glow shader with custom stencil
3 Years Ago
Update base.fgd
3 Years Ago
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence Merge branch 'master' of sbox-game metal fence - adjusted gate size so when closed they sit closer together with a small gap
3 Years Ago
Fixed Rust Shotgun muzzle attachment not facing forward.
3 Years Ago
metal fence - LODS for all metal fence and gate assets
3 Years Ago
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
3 Years Ago
Added ViewModelZNear and ViewModelZFar to the Camera class
3 Years Ago
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own Merge branch 'master' of sbox-game
3 Years Ago
update construct, adding material/ textures/trim models/prefabs
3 Years Ago
Updated Flatgrass changed brick texture
3 Years Ago
Reduced grid size when loading the template basic_setup.
3 Years Ago
Dev Reflectivity Hotspot Materials
3 Years Ago
metal fences - fixed missing support and post
3 Years Ago
Metal fence Gates - 3 sizes of gates and two types of post to use with the gates Merge branch 'master' of sbox-game
3 Years Ago
Cleaned up entity list filters
3 Years Ago
Create PerformanceAPI.dll
3 Years Ago
Use Client instead of GetClientOwner()
3 Years Ago
Update Scoreboard to use Client instead of PlayerScore Add "death" on Death, "kills" on Kill
3 Years Ago
Additional tool scene light rigs
3 Years Ago
Citizen/animgraph: more work on melee_fists
3 Years Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
3 Years Ago
Base shader Iterate on baseshader, cleanup, make inputs consistent some typo fixes Merge pull request #1 from Facepunch/shaders Add base shaders to game
3 Years Ago
some typo fixes
3 Years Ago
Iterate on baseshader, cleanup, make inputs consistent