reposbox-gamecancel

636 Commits over 122 Days - 0.22cph!

5 Months Ago
give doors default spawnflag of "Use" Update base.fgd
5 Months Ago
Post process revert
5 Months Ago
Model updates and gibs added to concrete barrier Merge branch 'master' of sbox-game
5 Months Ago
Default bind mouse3 to zoom
5 Months Ago
Push more of Steamworks behind proxy Merge branch 'master' of sbox-game
5 Months Ago
Additive directional blend in noclip
5 Months Ago
Add.Icon also takes optional class
5 Months Ago
DevNotice can take material icons Merge branch 'master' of sbox-game
5 Months Ago
Temporary fix for Shotgun getting "Reloading" tag stuck on Early out for the Reloading tag in ReloadExit
5 Months Ago
Added reload animation to shotgun Merge branch 'master' of sbox-game
5 Months Ago
Test Styles tests Whitelist System.Net.WebUtility* Update base.fgd
5 Months Ago
Update base.fgd
5 Months Ago
Concrete barrier lod changes Merge branch 'master' of sbox-game
5 Months Ago
removing localtest map
5 Months Ago
updated WIP construct map
5 Months Ago
Concrete barrier changes changes to base mesh, bake and added lods Merge branch 'master' of sbox-game
5 Months Ago
Added "low crouching" poses to all holdtypes that didn't have one yet
5 Months Ago
Added proper hitbox HITGROUPs to left/right arms/legs
5 Months Ago
Improved shotgun attack animations + a few other minor tweaks
5 Months Ago
Universal "carry anything" holdtype
5 Months Ago
Added throw animations for HoldItem + other changes 2 variants for left-handed & right-handed, only one for 2-handed. Also added the following Parameters to the animgraph: holdtype_attack, holdtype_handedness, holdtype_pose, holdtype_pose_hand
5 Months Ago
Ignore config/addon_paths.json Delete GenerateProjects.bat
5 Months Ago
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
5 Months Ago
Work checkpoint
5 Months Ago
HoldItem holdtype work in progress
5 Months Ago
Adjusted concrete barrier UV Tweaks to layout
5 Months Ago
Remade the low for concrete barrier Now better matches the high Merge branch 'master' of sbox-game
5 Months Ago
Party members follow party into games (in theory)
5 Months Ago
Unbroke the animgraph
5 Months Ago
More animgraph updates
5 Months Ago
Popup menu sex up Merge branch 'tmp'
5 Months Ago
Updating animgraph with new parameters
5 Months Ago
Switching some parameters around for Max
5 Months Ago
Revert "Replace obsolete property" This reverts commit fcd242d5e9bbf27370a73d9ee98ba544af6d052b.
5 Months Ago
Replace obsolete property
5 Months Ago
Update base.fgd again
5 Months Ago
Updated base fgd
5 Months Ago
Updated base fgd Merge
5 Months Ago
WIP concrete barrier No LODS yet and final setup
5 Months Ago
Oops I left the tests in Merge branch 'master' of sbox-game
5 Months Ago
Added suit trousers Added smart shoes some missed compiled mats Merge branch 'master' of sbox-game
5 Months Ago
Default values for door ents Updated func_rot_button to have outputs/default values
5 Months Ago
Update the base.fgd
5 Months Ago
Menu overlay, accept friend invite in game instead of having to deal with overlay etc Merge branch 'master' of sbox-game
5 Months Ago
updated suitjacket thumbnails
5 Months Ago
Added suitjacket and suitjacket with unbuttoned shirt Merge branch 'master' of sbox-game
5 Months Ago
Prop.CollisionGroupOverride works Fix func_door's MoveDirIsLocal keyvalue DrawAngles for func_doors and func_buttons Hammer.RenderFields for all the c# ents
5 Months Ago
Scale adjusted concrete barrier blockout Adjusted scale down a touch. Merge branch 'master' of sbox-game
5 Months Ago
AddEvent => AddEventListener
5 Months Ago
WIP construct map update Merge branch 'master' of sbox-game