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636 Commits over 122 Days - 0.22cph!

18 Days Ago
Stream deck viewer number styles
Sam
18 Days Ago
Base shader
18 Days Ago
Update MaterialIcons
18 Days Ago
Metal Fence - texture tweaks
18 Days Ago
Burger box - Lod0 with Lewis skin Cola can - updated textures Pizza box - updated to lewis pizza box skin Merge branch 'master' of sbox-game
19 Days Ago
temp_punch animgraph
19 Days Ago
Update base.fgd
19 Days Ago
Stream button (todo: hide if not linked) Merge branch 'master' of sbox-game
19 Days Ago
Low wooden fence - made the wood a slightly lighter colour
19 Days Ago
Metal Fences - Adjusted fences to snap to the grid in a nicer way
19 Days Ago
Make use of Output<T> Update base.fgd
19 Days Ago
Metal Fencing - LOD0 metal fence panel, support and post Merge branch 'master' of sbox-game
20 Days Ago
Deleting unintentional duplicate file Updated temp_punch
20 Days Ago
Brought Terry to an ophthalmologist and got treatment for their lazy eye
20 Days Ago
Added missing icon for 'Unreferenced by Content' tag Fixed missing tag icon for 'From Other Project' tag
20 Days Ago
Citizen: updated move_RH/move_LH weightlists Merge branch 'master' of sbox-game
20 Days Ago
Recompiled all editor entity icons
20 Days Ago
Delete hlvr editor materials/textures, we have no use for them HLA Hammer puzzle textures, HLA Hammer entity icons
20 Days Ago
Added Various Hammer Entity Icons and Model Fixed point_aimat using wrong file path
20 Days Ago
Added temporary punch first-person model/anims
20 Days Ago
Draw panel overlay manually
20 Days Ago
Scissoring tests Fixed popup height restrictor being flawed UI Scissoring obeys transforms
20 Days Ago
Update vsopen.exe
20 Days Ago
Add ogg to sound asset additional extensions so they can be compiled
21 Days Ago
Citizen/animgraph: rename melee to melee_punch
21 Days Ago
Street_cabinet - switched the shader back to complex to avoid an assert Merge branch 'master' of sbox-game
21 Days Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
21 Days Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
21 Days Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
21 Days Ago
Citizen/animgraph: crouching melee punch idles
21 Days Ago
NetworkComponent => BaseNetworkable
21 Days Ago
Fix dropdown could be taller than the screen
22 Days Ago
update construct map/prefab/textures/mat
23 Days Ago
Text shader tweaks Text rendering test Merge branch 'master' of sbox-game
24 Days Ago
Fix drone blades
24 Days Ago
SetSnapshot support for break particles
24 Days Ago
break_create_particle break command support for Breakable class
25 Days Ago
TextEntry's onsubmit event is now fired with keypad enter as well
25 Days Ago
low wood fence - adjusted support phys shape Merge branch 'master' of sbox-game
25 Days Ago
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
25 Days Ago
Low wood fence - gibs for supports
25 Days Ago
Parking bollard - painted version Merge branch 'master' of sbox-game
26 Days Ago
Citizen: added melee punching idles
26 Days Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
26 Days Ago
low wood fence - wip
27 Days Ago
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
27 Days Ago
parking bollard - updated normal map
27 Days Ago
Parking bollard - lodded Merge branch 'master' of sbox-game Ticket machine - updated thumbnails to reflect new textures
27 Days Ago
Change EntityName to Name
28 Days Ago
parking barrier - AO tweak