reposbox-gamecancel

636 Commits over 122 Days - 0.22cph!

35 Days Ago
Parking barrier - Lod0
36 Days Ago
Entity list sorting fudge
37 Days Ago
Entity list tweaks
37 Days Ago
Watermelon health Allow reflection access Allow System.Reflection.BindingFlags Inspector uses PropertyInfo directly rather than PropertyAttribute wrapper Dropdown option constructor Allow System.ComponentModel access Entity property sheet wip Inspector handles IValid becoming invalid Inspector ordering Select client entity too Support for named [Editor] attributes Fix console status bar shrinking Fix for RenderColor changes Merge branch 'master' of sbox-game Update base.fgd
38 Days Ago
file cleanup
38 Days Ago
update construct vmap/materials/textures/prefabs
38 Days Ago
Update default door animgraphs so all nodes are grid aligned
38 Days Ago
Platform: Make some useful fields/properties public to read Speed, TimeToHold and CurrentRotation
38 Days Ago
ticket machine self illum test
Sam
38 Days Ago
Make blendable have option to use tint mask in vertex painting
38 Days Ago
shader rebuild Merge branch 'master' of sbox-game
38 Days Ago
Ageing and grunge for various props
39 Days Ago
Update base Rope/Cable Particle to use correct materials
39 Days Ago
Fixed GridLayout not updating when panel resized Entity List in console Merge branch 'master' of sbox-game
39 Days Ago
Custom Path Node support Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
39 Days Ago
Fixed a stack overflow in PlatformEntity
39 Days Ago
Rebuilt complex shader
40 Days Ago
Citizen/animgraph: added Pistol RH reload
40 Days Ago
ticket dispenser - all LODS Merge branch 'master' of sbox-game
40 Days Ago
Don't predict-simulate entities that aren't predictable
40 Days Ago
Remove debug code
40 Days Ago
Ticket dispenser - Lod0
40 Days Ago
Added Clothing.Container.DressEntity
40 Days Ago
Load edited citizen on main menu
40 Days Ago
Avatar saving
40 Days Ago
Added Clothing.CanBeWornWith, uses slots Clothing BodyGroup hiding
41 Days Ago
Autogenerate clothing.asset Merge branch 'master' of sbox-game Clothing bitflags Update existing clothing with slots
41 Days Ago
ticket dispenser - blockout
42 Days Ago
Office Ceiling TileSet
42 Days Ago
default holdtype_handedness in BaseCarriable
42 Days Ago
Citizen/animgraph: work-in-progress Pistol RH variant
42 Days Ago
ticket machine - all lods Merge branch 'master' of sbox-game
42 Days Ago
Clothing Stuff
42 Days Ago
Clear so hair renders
42 Days Ago
Clothing swapping wip
42 Days Ago
Fix warning in label Avatar Editor - model viewer Merge branch 'master' of sbox-game
42 Days Ago
ticket machine - slight lod0 adjustment ticket machine - removed extra edges
42 Days Ago
Ticket machine - LOD0
44 Days Ago
Fixed black viewmodels (flatgrass)
44 Days Ago
ticket machine - car park ticket machine blockout Merge branch 'master' of sbox-game
45 Days Ago
Allow ent_button to be a point entity (i.e. use vmdl models)
45 Days Ago
Minor housekeeping changes to entities Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
45 Days Ago
railing - adjusted snap to grid sizing railings - adjusted phys shapes Merge branch 'master' of sbox-game
46 Days Ago
WIP construct, updated material, added prefabs/surface property
46 Days Ago
old bench - adjusted names of gibs
46 Days Ago
railings - added painted skin to gib
46 Days Ago
railings - gib version now added
46 Days Ago
railings -added painted version
46 Days Ago
Railing - bare metal and painted railings
46 Days Ago
Rename GetUserStrring to GetClientData