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636 Commits over 122 Days - 0.22cph!

46 Days Ago
WorldPanel.SceneObject is accessible
46 Days Ago
Moving Decals class here
46 Days Ago
Railing - blockout mesh
46 Days Ago
star bin - changed litter font to a serif google font and adjusted the AO
46 Days Ago
Post box - fixed missing phys shape
46 Days Ago
star bin - adjusted black level and added extra ao around base
46 Days Ago
lit bollard - lod adjustment
46 Days Ago
lit bollard - fixed missing phys shape Merge branch 'master' of sbox-game
47 Days Ago
Fixed Cubemaps on the toolscene
47 Days Ago
Post box - reduction of polycount
47 Days Ago
lit bollard - anchor point tweak
47 Days Ago
lit bollard - fixed warped normal and adjusted pivot position
47 Days Ago
Star bin - black adjustment
47 Days Ago
Star Bin - Adjusted yellow value of the gold paint
47 Days Ago
Lit Bollard - Adjusted default skin to be off not on
47 Days Ago
Star bin - Adjusted metallic value of gold paint and reduced moss grunge Merge branch 'master' of sbox-game
48 Days Ago
Adjusted lighting on Flatgrass and other minor tweaks.
48 Days Ago
Star Bin - New bin now lodded Merge branch 'master' of sbox-game
Sam
48 Days Ago
Add Irradiance Color Scale to FGD Update construct vmap with irradiance color scale and energy conservation settings Merge branch 'master' of sbox-game
48 Days Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
48 Days Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
Sam
48 Days Ago
Invert tint mask in MaterialParameters_t Merge branch 'master' of sbox-game
48 Days Ago
resized bollard_bar and bollard_bar_connector to .65 of original size and set pivot to 0,0,0
49 Days Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
49 Days Ago
More oak tree polish and custom normals on the leaves Merge branch 'master' of sbox-game
Sam
49 Days Ago
Add blendable softness and fix normals
Sam
49 Days Ago
Flag old blend shader as deprecated
Sam
49 Days Ago
Add lightcookie to point light fgd add wip blendable Make blendable layer attributes appear correctly on hammer 2, color paint support Cleanup Blendable and push shader objects
49 Days Ago
Setup skin groups for the oak trees and renamed them for the sake of clarity Merge branch 'master' of sbox-game
51 Days Ago
Update base.fgd
51 Days Ago
Initial point_camera and func_monitor entities
52 Days Ago
Oak tree polish Added dry autumn leaf variants
52 Days Ago
Added framerate cap & texture filtering to Options
52 Days Ago
Create Label.cs Add Label.Selectable TextEntry uses new OnDragSelect for text selection Allow copy from console
53 Days Ago
Citizen/animgraph: tweaks to menu exit state
53 Days Ago
Change home avatar idle state when hovered over quit button
53 Days Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
53 Days Ago
Make possible to update loading screen subtitle only
53 Days Ago
WorldPanel implements RayToLocalPosition Merge branch 'master' of sbox-game
53 Days Ago
Fix possible NRE in nametags
53 Days Ago
Create CitizenAnimationHelper.cs WorldPanel proper bounds WorldPanel defaults Added WorldMat to Worldpanel Shaders Don't update avatar when not visible Create rebuild_all.bat Merge branch 'master' of sbox-game
53 Days Ago
Code for Game/Map download progress on loading screen
54 Days Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
54 Days Ago
Fixed missing BackgroundImage in loadingscreen sbox-issues/issues/789 Merge branch 'master' of sbox-game
54 Days Ago
Oak trees progress Merge branch 'master' of sbox-game
54 Days Ago
compiled bench gibs that wasn't commited
54 Days Ago
DoorEntity: Make OnAnimGraph overrides protected
Sam
54 Days Ago
Fix instancing on worldpanels Compiled ui shaders with worldpanel instancing
55 Days Ago
Citizen/animgraph: various cleanup & fixes
55 Days Ago
Rust assets rebuild