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636 Commits over 122 Days - 0.22cph!

3 Years Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
3 Years Ago
old bench - changed gibs to use phys box rather than from render shape Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
3 Years Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
3 Years Ago
Citizen addon rebuild
3 Years Ago
Recompiling core
3 Years Ago
construct WIP vmap+prefab map, updated old bench physic
3 Years Ago
Update liquid on Prop
3 Years Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
3 Years Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
3 Years Ago
Fix vmix assets not opening with vmix editor
3 Years Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
3 Years Ago
Rubbish - Rubbish items for bins are now physics props - also updated colour of gas bottle thumbnails
3 Years Ago
Post Box - LODS for post box
3 Years Ago
Add reverb node to mixgraph vmix
3 Years Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
3 Years Ago
added bollard_bar and bollard_bar_connector to make bollard fences
3 Years Ago
Street Bin - added LODS and adjusted full bin variant Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
3 Years Ago
Fixed default env_cubemap_fog texture
3 Years Ago
Fix an issue with PathPlatformEntity.DoMove
3 Years Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
3 Years Ago
post box - slight tweak to mesh
3 Years Ago
Post Box - First pass of textured post box
3 Years Ago
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
3 Years Ago
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
3 Years Ago
Use resource for lightcookie in fgd rather than string
3 Years Ago
Added default light cookies.
3 Years Ago
post box - slight adjustment of sizing
3 Years Ago
Post box - blockout Merge branch 'master' of sbox-game
3 Years Ago
Citizen/animgraph: added Shotgun draw anim
3 Years Ago
Street bin - adjusted physics shape and made it look black rather than light grey
3 Years Ago
Street bin - updated based on thai feedback Merge branch 'master' of sbox-game
3 Years Ago
Citizen: updated Pistol/SMG draw animations
3 Years Ago
old bench - gib adjustment
3 Years Ago
Old bench - now has full set of gibs Merge branch 'master' of sbox-game
3 Years Ago
Don't need to update lights every tick in Home.Avatar
3 Years Ago
Citizen/animgraph: added draw animations to weapon branches
3 Years Ago
Citizen & animgraph updates
3 Years Ago
updated beam texture Merge branch 'master' of sbox-game
3 Years Ago
Enable hair shadow
3 Years Ago
Probable fix for knuckles joystick press not working
3 Years Ago
Revert "Merge branch 'master' of sbox-game" This reverts commit 5117bc0ed2f870e2bb174d08544a10283ca7cd0e, reversing changes made to 453a72087f3c9d085dc96dff64bf424444142f2e.
3 Years Ago
Old bench - now breakable Merge branch 'master' of sbox-game
3 Years Ago
fix brick trim transparency texture Merge branch 'master' of sbox-game
3 Years Ago
Street bin - added full of rubbish variant and removed blockout
3 Years Ago
Street bin thumbnail
3 Years Ago
Removed old full bin model
3 Years Ago
Street Bin & couple of rubbish items Merge branch 'master' of sbox-game
3 Years Ago
updated texture / construct vmap
3 Years Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
3 Years Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate