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544 Commits over 92 Days - 0.25cph!

Citizen: added melee punching idles
Today
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
Today
low wood fence - wip
Yesterday
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
Yesterday
parking bollard - updated normal map
Yesterday
Parking bollard - lodded Merge branch 'master' of sbox-game Ticket machine - updated thumbnails to reflect new textures
Yesterday
Change EntityName to Name
2 Days Ago
parking barrier - AO tweak
2 Days Ago
Parking barrier -fixed missing support element
3 Days Ago
parking barrier - gibs & fix for lod3 not being suitable for rigging Merge branch 'master' of sbox-game
3 Days Ago
Remove point_*command entities from the FGD Merge branch 'master' of sbox-game
3 Days Ago
I don't think this line in the text shader is doing anything good
3 Days Ago
Catwalk TileSet
4 Days Ago
updated construct, material, texture -updated WIP construct, material, texture tweak -added window prefab - fixed lit_bolard_top LOD, and physic materials
5 Days Ago
Fix attempt for issue #652
6 Days Ago
Make default gamemode icon not load from a static web url
6 Days Ago
Move TabContainer to base
6 Days Ago
Move SplitContainer to base
6 Days Ago
Update to 6.0.0-rc.1.21451.13 Merge branch 'master' of sbox-game
6 Days Ago
Parking barrier - Lods for undamaged barrier Merge branch 'master' of sbox-game
6 Days Ago
Make search in local maps functional
6 Days Ago
Added disclaimer about bug under investigation in the graph
6 Days Ago
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
6 Days Ago
Reexported citizen.fbx as binary FBX instead of ASCII
7 Days Ago
Add and remove child panels from tree live Can select panels from the game window Merge branch 'master' of sbox-game
7 Days Ago
lit bollard - fixed missing gib mesh
7 Days Ago
parking barrier - new lifting mechanism and none damaged variation lod0 Merge branch 'master' of sbox-game
7 Days Ago
Use new attributes where necessary forgot this one
7 Days Ago
Panel Overlay
7 Days Ago
New icons for Hammer
7 Days Ago
Allow selection of RootPanels in console TabControl takes a cookie, remembers which tab it was on between sessions PanelTree inspector
7 Days Ago
cola can - adjusted scale back up to its larger size
7 Days Ago
Cola can - fixed distortion on the rim Merge branch 'master' of sbox-game
7 Days Ago
Update PerformanceChartWidget.cs
8 Days Ago
Fix startup delay Update steam_api64.dll
8 Days Ago
Developer widgets Merge branch 'master' of sbox-game
8 Days Ago
Pizza box - new skinnable pizza box Merge branch 'master' of sbox-game
8 Days Ago
Citizen/animgraph: added *_z parameters
8 Days Ago
Typo
8 Days Ago
Added move_z, wish_z to citizen anim params
8 Days Ago
Model archetypes in [Hammer.Model] Merge branch 'master' of sbox-game
8 Days Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
8 Days Ago
Entity list filtering Merge branch 'master' of sbox-game
8 Days Ago
Added sv_lan and sv_password to create game screen Only show sv_passoword/lan if maxplayers is visible
8 Days Ago
Update base.fgd Use [Category] not PropertyAttribute.Group
9 Days Ago
cola can - moved hole on top to align with the edge of the uv seam Merge branch 'master' of sbox-game
9 Days Ago
Update RenderScene.cs Splitter drag sounds Converted console into tabs Merge branch 'master' of sbox-game
9 Days Ago
cola can - added the extra skins for the can
9 Days Ago
Add skins for Cola Can
9 Days Ago
cola can - new cola can with its own texture for easy skinning Merge branch 'master' of sbox-game