636 Commits over 122 Days - 0.22cph!
BasePathEntity works correctly with nodes that are parented to other objects
Ticket machine - adjusted self ilum bleed
low wood fence - fix for beam pivot point and adjustments to height of mounts
Merge branch 'master' of sbox-game
parking barrier - tweak to physics shape of barrier
Joined lobbies in task bar
update construct, removed redundant railing (uv scaled), set wooden fence as mesh physics
Whitelist CompilerServices.AsyncValueTaskMethodBuilder
Youtube style game layout
Join game when lobby owner starts game
Dispose lobby when leaving
Fix some console tab sheets not having a background
Show stack trace entries even if they don't have file and line
Game lobby boilerplate
Whitelist System.Threading.Tasks.Task.get_IsCompleted
Updated Flatgrass to use new models
updated construct, prefab, material, textures
-changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc).
- deleted the newly redundant models
Delete commented out filtername property from basetrigger.cs
Ticket machine - new self ilum texture and reduced brightness of self ilum so the screen can still be seen
low wood fence - made all cross beams breakable, adjusted support pivot position and gibs
Metal fence gate - right gate model tweak
parking bollard - adjustment to material
fire alarm bell - wall mounted fire alarm for building exteriors
Matchmake mode placeholder
Stop trying to load these fonts
Added ViewModelZNear and ViewModelZFar to the Camera class
Merge pull request #2 from Facepunch/vmclipplanes
Added ViewModelZNear and ViewModelZFar to the Camera class
Don't hide fbx_asset by default, fbx is common enough to be shown by default
metal fence - adjusted spacing of gate spikes and removed hinge stopper to allow mirrored use of gate post
Merge branch 'master' of sbox-game
Dev options for fakelag, showerror
Add default modes to base shader
Glow shader with custom stencil
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence
Merge branch 'master' of sbox-game
metal fence - adjusted gate size so when closed they sit closer together with a small gap
Fixed Rust Shotgun muzzle attachment not facing forward.
metal fence - LODS for all metal fence and gate assets
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
Added ViewModelZNear and ViewModelZFar to the Camera class
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own
Merge branch 'master' of sbox-game
update construct, adding material/ textures/trim models/prefabs
Updated Flatgrass changed brick texture
Reduced grid size when loading the template basic_setup.
Dev Reflectivity Hotspot Materials
metal fences - fixed missing support and post
Metal fence Gates - 3 sizes of gates and two types of post to use with the gates
Merge branch 'master' of sbox-game
Cleaned up entity list filters
Create PerformanceAPI.dll
Use Client instead of GetClientOwner()
Update Scoreboard to use Client instead of PlayerScore
Add "death" on Death, "kills" on Kill
Additional tool scene light rigs
Citizen/animgraph: more work on melee_fists
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
Base shader
Iterate on baseshader, cleanup, make inputs consistent
some typo fixes
Merge pull request #1 from Facepunch/shaders
Add base shaders to game
Iterate on baseshader, cleanup, make inputs consistent