636 Commits over 122 Days - 0.22cph!
give doors default spawnflag of "Use"
Update base.fgd
Model updates and gibs added to concrete barrier
Merge branch 'master' of sbox-game
Default bind mouse3 to zoom
Push more of Steamworks behind proxy
Merge branch 'master' of sbox-game
Additive directional blend in noclip
Add.Icon also takes optional class
DevNotice can take material icons
Merge branch 'master' of sbox-game
Temporary fix for Shotgun getting "Reloading" tag stuck on
Early out for the Reloading tag in ReloadExit
Added reload animation to shotgun
Merge branch 'master' of sbox-game
Test Styles tests
Whitelist System.Net.WebUtility*
Update base.fgd
Concrete barrier lod changes
Merge branch 'master' of sbox-game
updated WIP construct map
Concrete barrier changes
changes to base mesh, bake and added lods
Merge branch 'master' of sbox-game
Added "low crouching" poses to all holdtypes that didn't have one yet
Added proper hitbox HITGROUPs to left/right arms/legs
Improved shotgun attack animations + a few other minor tweaks
Universal "carry anything" holdtype
Added throw animations for HoldItem + other changes
2 variants for left-handed & right-handed, only one for 2-handed.
Also added the following Parameters to the animgraph: holdtype_attack, holdtype_handedness, holdtype_pose, holdtype_pose_hand
Ignore config/addon_paths.json
Delete GenerateProjects.bat
Added HoldItem two-handed poses, added movement 1D Blends as ModelDoc sequences
HoldItem holdtype work in progress
Adjusted concrete barrier UV
Tweaks to layout
Remade the low for concrete barrier
Now better matches the high
Merge branch 'master' of sbox-game
Party members follow party into games (in theory)
Popup menu sex up
Merge branch 'tmp'
Updating animgraph with new parameters
Switching some parameters around for Max
Revert "Replace obsolete property"
This reverts commit fcd242d5e9bbf27370a73d9ee98ba544af6d052b.
Replace obsolete property
WIP concrete barrier
No LODS yet and final setup
Oops I left the tests in
Merge branch 'master' of sbox-game
Added suit trousers
Added smart shoes
some missed compiled mats
Merge branch 'master' of sbox-game
Default values for door ents
Updated func_rot_button to have outputs/default values
Menu overlay, accept friend invite in game instead of having to deal with overlay etc
Merge branch 'master' of sbox-game
updated suitjacket thumbnails
Added suitjacket and suitjacket with unbuttoned shirt
Merge branch 'master' of sbox-game
Prop.CollisionGroupOverride works
Fix func_door's MoveDirIsLocal keyvalue
DrawAngles for func_doors and func_buttons
Hammer.RenderFields for all the c# ents
Scale adjusted concrete barrier blockout
Adjusted scale down a touch.
Merge branch 'master' of sbox-game
AddEvent => AddEventListener
WIP construct map update
Merge branch 'master' of sbox-game