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544 Commits over 92 Days - 0.25cph!

20 Days Ago
railing - adjusted snap to grid sizing railings - adjusted phys shapes Merge branch 'master' of sbox-game
20 Days Ago
WIP construct, updated material, added prefabs/surface property
20 Days Ago
old bench - adjusted names of gibs
20 Days Ago
railings - added painted skin to gib
20 Days Ago
railings - gib version now added
20 Days Ago
railings -added painted version
20 Days Ago
Railing - bare metal and painted railings
21 Days Ago
Rename GetUserStrring to GetClientData
21 Days Ago
WorldPanel.SceneObject is accessible
21 Days Ago
Moving Decals class here
21 Days Ago
Railing - blockout mesh
21 Days Ago
star bin - changed litter font to a serif google font and adjusted the AO
21 Days Ago
Post box - fixed missing phys shape
21 Days Ago
star bin - adjusted black level and added extra ao around base
21 Days Ago
lit bollard - lod adjustment
21 Days Ago
lit bollard - fixed missing phys shape Merge branch 'master' of sbox-game
21 Days Ago
Fixed Cubemaps on the toolscene
21 Days Ago
Post box - reduction of polycount
21 Days Ago
lit bollard - anchor point tweak
21 Days Ago
lit bollard - fixed warped normal and adjusted pivot position
22 Days Ago
Star bin - black adjustment
22 Days Ago
Star Bin - Adjusted yellow value of the gold paint
22 Days Ago
Lit Bollard - Adjusted default skin to be off not on
22 Days Ago
Star bin - Adjusted metallic value of gold paint and reduced moss grunge Merge branch 'master' of sbox-game
22 Days Ago
Adjusted lighting on Flatgrass and other minor tweaks.
22 Days Ago
Star Bin - New bin now lodded Merge branch 'master' of sbox-game
Sam
22 Days Ago
Add Irradiance Color Scale to FGD Update construct vmap with irradiance color scale and energy conservation settings Merge branch 'master' of sbox-game
22 Days Ago
Citizen/animgraph: center poses are now applied additively based on move_groundspeed + more comments This change fixes footstep distances being increasingly inaccurate as movement speed got closer to 0, and it also helps make the transition from moving to idle look much smoother, because the application of the center pose can be slightly delayed through damping.
23 Days Ago
Rename FuncButton to ButtonEntity (func_button => ent_button)
Sam
23 Days Ago
Invert tint mask in MaterialParameters_t Merge branch 'master' of sbox-game
23 Days Ago
resized bollard_bar and bollard_bar_connector to .65 of original size and set pivot to 0,0,0
23 Days Ago
Citizen/animgraph: updates to exit menu state + foundation of future changes
23 Days Ago
More oak tree polish and custom normals on the leaves Merge branch 'master' of sbox-game
Sam
23 Days Ago
Add blendable softness and fix normals
Sam
23 Days Ago
Flag old blend shader as deprecated
Sam
23 Days Ago
Add lightcookie to point light fgd add wip blendable Make blendable layer attributes appear correctly on hammer 2, color paint support Cleanup Blendable and push shader objects
24 Days Ago
Setup skin groups for the oak trees and renamed them for the sake of clarity Merge branch 'master' of sbox-game
25 Days Ago
Update base.fgd
26 Days Ago
Initial point_camera and func_monitor entities
26 Days Ago
Oak tree polish Added dry autumn leaf variants
26 Days Ago
Added framerate cap & texture filtering to Options
26 Days Ago
Create Label.cs Add Label.Selectable TextEntry uses new OnDragSelect for text selection Allow copy from console
27 Days Ago
Citizen/animgraph: tweaks to menu exit state
27 Days Ago
Change home avatar idle state when hovered over quit button
27 Days Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
27 Days Ago
Make possible to update loading screen subtitle only
27 Days Ago
WorldPanel implements RayToLocalPosition Merge branch 'master' of sbox-game
28 Days Ago
Fix possible NRE in nametags
28 Days Ago
Create CitizenAnimationHelper.cs WorldPanel proper bounds WorldPanel defaults Added WorldMat to Worldpanel Shaders Don't update avatar when not visible Create rebuild_all.bat Merge branch 'master' of sbox-game
28 Days Ago
Code for Game/Map download progress on loading screen