reposbox-gamecancel

544 Commits over 92 Days - 0.25cph!

28 Days Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
29 Days Ago
Fixed missing BackgroundImage in loadingscreen sbox-issues/issues/789 Merge branch 'master' of sbox-game
29 Days Ago
Oak trees progress Merge branch 'master' of sbox-game
29 Days Ago
compiled bench gibs that wasn't commited
29 Days Ago
DoorEntity: Make OnAnimGraph overrides protected
Sam
29 Days Ago
Fix instancing on worldpanels Compiled ui shaders with worldpanel instancing
29 Days Ago
Citizen/animgraph: various cleanup & fixes
30 Days Ago
Rust assets rebuild
30 Days Ago
Citizen/animgraph: added time checks to prevent "long idle" aim chains from incorrectly being enabled for half a second after a weapon switch
30 Days Ago
old bench - changed gibs to use phys box rather than from render shape Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
30 Days Ago
Citizen/animgraph: proper reset signalling on the weapon aim SMs
31 Days Ago
Citizen addon rebuild
31 Days Ago
Recompiling core
31 Days Ago
construct WIP vmap+prefab map, updated old bench physic
Sam
32 Days Ago
Update liquid on Prop
33 Days Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
33 Days Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
34 Days Ago
Fix vmix assets not opening with vmix editor
34 Days Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
34 Days Ago
Rubbish - Rubbish items for bins are now physics props - also updated colour of gas bottle thumbnails
35 Days Ago
Post Box - LODS for post box
35 Days Ago
Add reverb node to mixgraph vmix
35 Days Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
35 Days Ago
added bollard_bar and bollard_bar_connector to make bollard fences
35 Days Ago
Street Bin - added LODS and adjusted full bin variant Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
35 Days Ago
Fixed default env_cubemap_fog texture
35 Days Ago
Fix an issue with PathPlatformEntity.DoMove
35 Days Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
35 Days Ago
post box - slight tweak to mesh
35 Days Ago
Post Box - First pass of textured post box
35 Days Ago
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
36 Days Ago
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
Sam
36 Days Ago
Use resource for lightcookie in fgd rather than string
36 Days Ago
Added default light cookies.
37 Days Ago
post box - slight adjustment of sizing
37 Days Ago
Post box - blockout Merge branch 'master' of sbox-game
37 Days Ago
Citizen/animgraph: added Shotgun draw anim
37 Days Ago
Street bin - adjusted physics shape and made it look black rather than light grey
38 Days Ago
Street bin - updated based on thai feedback Merge branch 'master' of sbox-game
38 Days Ago
Citizen: updated Pistol/SMG draw animations
38 Days Ago
old bench - gib adjustment
38 Days Ago
Old bench - now has full set of gibs Merge branch 'master' of sbox-game
38 Days Ago
Don't need to update lights every tick in Home.Avatar
39 Days Ago
Citizen/animgraph: added draw animations to weapon branches
40 Days Ago
Citizen & animgraph updates
41 Days Ago
updated beam texture Merge branch 'master' of sbox-game
42 Days Ago
Enable hair shadow
42 Days Ago
Probable fix for knuckles joystick press not working
42 Days Ago
Revert "Merge branch 'master' of sbox-game" This reverts commit 5117bc0ed2f870e2bb174d08544a10283ca7cd0e, reversing changes made to 453a72087f3c9d085dc96dff64bf424444142f2e.
42 Days Ago
Old bench - now breakable Merge branch 'master' of sbox-game