reposbox-gamecancel

544 Commits over 92 Days - 0.25cph!

42 Days Ago
fix brick trim transparency texture Merge branch 'master' of sbox-game
42 Days Ago
Street bin - added full of rubbish variant and removed blockout
42 Days Ago
Street bin thumbnail
42 Days Ago
Removed old full bin model
42 Days Ago
Street Bin & couple of rubbish items Merge branch 'master' of sbox-game
43 Days Ago
updated texture / construct vmap
43 Days Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
43 Days Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate
44 Days Ago
Fix rotating_door_generic animgraph
44 Days Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
44 Days Ago
make Player.IsValidUseEntity protected
44 Days Ago
Improved player use behavior when looking an multiple small usable entities Minor changes to PlatformEntity
44 Days Ago
propagate explosion forces to gibs that were created from an explosion (example: barrel blows up wall, wall gibs are forced back)
44 Days Ago
Still apply damage forces to invulnerable props
44 Days Ago
Update toolhelp_hammer_commands_english.txt
44 Days Ago
Update gameinfo.gi
44 Days Ago
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
44 Days Ago
Updated CrouchWalkSE + low variant
45 Days Ago
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names Merge branch 'master' of sbox-game
45 Days Ago
GetAttachment API change
45 Days Ago
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
45 Days Ago
Updated CrouchWalkE + added low variant
45 Days Ago
LooseBlonde hairstyle WIP
46 Days Ago
Update bindings
47 Days Ago
Fuck these dead zones Merge branch 'master' of sbox-game
Sam
47 Days Ago
Reapply scissoring fix for world panels
47 Days Ago
Joystick fix Merge branch 'master' of sbox-game
47 Days Ago
Add 2d light cookie texture
47 Days Ago
Add joystick to binds
47 Days Ago
Add knuckles bindings
47 Days Ago
hands animgraph
47 Days Ago
Hand models needed by modeldoc
47 Days Ago
Updated collision group to debris on explosion particle Should be a tiny increase in performance on the gibs.
47 Days Ago
Add TextEntry.CaretColor
47 Days Ago
Delete head_lod0_vmorf.vtex_c
47 Days Ago
Remove copy of tracksuit trousers in wrong place
47 Days Ago
Remove citizen ghost, doesn't work anymore
47 Days Ago
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
47 Days Ago
Revert "Fix scissoring on world panels" This reverts commit 5ca662a2c3b0e34dc60a1dd3fd0d28715d7a23c0. Revert "Disable software scissoring on world panels for now" This reverts commit 17c1b771a1c4d76d3286317b2d7bbc1c9b915533.
Sam
48 Days Ago
Fix scissoring on world panels
Sam
48 Days Ago
Disable software scissoring on world panels for now
48 Days Ago
Give light_omni a different icon from light_spot
49 Days Ago
b_vr sets arms to follow modelspace IK targets
49 Days Ago
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
49 Days Ago
Update some compiled assets
Sam
49 Days Ago
Don't do alpha gamma correction on text shadow, fixes banding
Sam
49 Days Ago
Software scissoring Refactor UI shaders to use shared code Do sRGB correction for text alpha
49 Days Ago
Added CrouchWalkLow N & S
49 Days Ago
actions.json VR anchor default is at the pawn's location Merge branch 'master' of sbox-game
49 Days Ago
Updated CrouchWalkS & related processing prefab