636 Commits over 122 Days - 0.22cph!
lit bollard-adjusted pivot point
Merge branch 'master' of sbox-game
Clothing asset type
Merge branch 'master' of sbox-game
lit bollard - adjusted roughness of stickers on the side
Merge branch 'master' of sbox-game
Remove toolscene lightrigs that don't exist
Add IList.RemoveAll
Delete NetList.cs
Create WorldPanel.cs
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
Rotating PlatformEntity types
Merge branch 'master' of sbox-game
ui shader refactor
Merge branch 'master' of sbox-game
Change default prop explosion particle to new one
Implement door_sounds modeldata to ent_door, so models can specify their own sounds (Hammer KVs take precedence)
New Explosive Barrel Particle
New explosion particle plus scorch decals.
(particles/explosion/barrel_explosion/explosion_barrel.vpcf)
https://files.facepunch.com/louie/1b0211b1/s%26box%202021-08-02%2016-20-26.mp4
Merge branch 'master' of sbox-game
Fix applying decals on world from server side
Added "OtherDoorsToOpen" option to DoorEntity
Renamed "Use" spawnflag to "UseOpens" so its more self explanatory.
Attack animations for Sniper & RPG
Add audiostream.default.sound
Basic cloth physics model
Basic model that lets you bake cloth physics inside hammer.
Less abrasive footsteps, scale volume with speed
Merge branch 'master' of sbox-game
updated low wall texture, WIP construct map
Commented some ModelDoc nodes + removing old test anims
Moving out the old V1 of the Citizen to the archives
Moving this source file to art repo
Fixed NRE when api blocked
Updated Flatgrass
New version of Flatgrass with improved visuals, slightly bigger and a nav mesh.
EntPlatform => PlatformEntity class name
Animatable door support using anim graphs
Adds "Animated only" move type to doors
Changes KeyframeEntity to base from AnimEntity
Added 2 generic animgraphs for door animations (prop_door_rotating-like, and prop_dynamic like), ready to be plugged into models with correct sequence names.
MoveHelper tweaks
UI tweaks
Don't add Local Games title
WalkController uses MoveHelper.TryMoveWithStep
Keep popups on screen
Inspector makes checkbox for bools
Inspector has Recursive option
Made text shadow test interactive
Map select local maps shows maps in folders
Fix map list compounding
Merge branch 'master' of sbox-game
Allow CancellationTokenSource (explicitly)
Allow TaskCompletionSource
Changed RPG/Sniper pose paths
Added RPG/Sniper poses for sbox-rts
Merge branch 'master' of sbox-game
Hide Find Game if not multiplayer
Gamemode category filtering
Box shader tweak
Sort to groupbox
Merge branch 'master' of sbox-game
adding brick wall section models/textures, updated WIP construct map
Merge branch 'master' of sbox-game
EntDoor/Platform => Door/PlatformEntity
KeyframeEnts/Doors/Platforms now check for validity of itself
Make ent_door's inputs public
Thumbnails for old bench and plastic bench
Merge branch 'master' of sbox-game
Try using spotlights for home avatar
keep left lit bollard blockout
Merge branch 'master' of sbox-game
Add D_SRGB_IMAGE combo to ui_cssbox shader
Prop particles created with func with entity param so they get added to that entity
Initial support for spawning particles for props "particles_list" (note: doesn't yet support all attachment types and doesn't clean up when entity is deleted)
Unnamed doors don't open each other