636 Commits over 122 Days - 0.22cph!
Added diagnostics/counting_120.sound
Added "Moving Sound" to ent_door
Improve unstuck behavior on platforms moving upwards
ent_door improvements: sounds, double doors, spawn pos
Added different sound keyvalues
Replaced "Start Open" spawnflag with "Initial Position" 0-100%
Added ability for the rotating door to rotate away from activator
Doors with the same name open together
Popup BelowStretch
Settings page basics
Remove model tinting from home avatar, shouldn't be needed now
Bump up zfar for now until we have a better way for maps to control it
Changed default colour of plastic bench to be white
Old bench fixes for pivot position and AO export issue
Old bench LODS and colour mask
Merge branch 'master' of sbox-game
Lobby button actually join sgame
Update .gitignore
Merge branch 'master' of sbox-game
Old bench lod0 textured - gas cylinders set to RED as well
Merge branch 'master' of sbox-game
Find Game shows active lobbies
Fix sidebar blur performance
Update base.fgd
Added nav node and clean up to Basic template.
Updated to have nav node and cleaned up the entities by removing old properties.
Fixed find game trying to join every game it found
Make active game screen acceptable
Merge branch 'master' of sbox-game
Plastic bench - removed rogue emissive texture
old bench scale blockout
Merge branch 'master' of sbox-game
old bench scale check
adding missing grass material
Plastic bench - file name fix and removed blockout
Merge branch 'master' of sbox-game
Update some generic wood materials to have the wood physical surface property
Fix missing sounds for metal.sheet/wood.sheet surfaces
updated WIP construct map, updated floor materials
Merge branch 'master' of sbox-game
Give descriptions to most default Hammer entities
Also document what keyvalues were undocumented
Menu list searchable, shows player counts
Merge branch 'master' of sbox-game
Make BasePathEntity public and partial
Give ent_platform a description
Update base.fgd
Removed head geometry from LOD2 feet
Plastic bench LODS
Merge branch 'master' of sbox-game
Added ent_platform entity, replacement for func_movelinear
Remove a bunch of bullshit from the text shader
Fix border color taking transparent background color, not applying own alpha
Fixed border thickness being thicker on the corner radius
Style tweaks
Merge branch 'master' of sbox-game
Plastic bench- assigned missing metal texture
Bench plastic feedback revisions
Merge branch 'master' of sbox-game
Zero out roll in base camera build input so cameras can't permanently mess it up
Update game screen
Merge branch 'master' of sbox-game
Compile new volumetric fog with TAA
Stub lightcookie atlas generator shader and it's compute shader variant
Finish cookieslice shader
updated WIP construct map/ pavement trim/floor textures
Merge branch 'master' of sbox-game
Update Prop.cs
info_particle_system uses self, not parent if CP0 is not given
Kill excessive trailing whitespace
Game list sorting and search functional
Autocomplete uses popup system
Noclip resets base velocity
Give icon to snd_event_point in Hammer
Fix auto complete in console not showing up
Added BasePathEntity
Entities derived from BasePathEntity will appear in the Path Tool in Hammer. BasePathEntity parses the nodes from Hammer into a ready to use format, as well as provides a few helper functions to get the curves as they appear in Hammer.
Allow VertexBuffer.AddCube to set a color
Blockout bench
Merge branch 'master' of sbox-game
CheckBox can have a label
Button can have an activevalue
TextEntry can have an icon
GameList has non-functional options
Added [InspectorProvider], cleaning color property
Street cabinet small and medium versions
Ducking respects player scale
Use multiply blender mode for 2D color editor gradient
adding pavement trim texture, updated WIP construct map