reposbox-gunfightcancel

513 Commits over 122 Days - 0.18cph!

40 Days Ago
Removed PingSystem
40 Days Ago
Additional pain fixes, in prep for backporting fps sample
58 Days Ago
Re-added missing functionality from Player
58 Days Ago
Use controller's eye height for AimRay Simulate Animations correctly
58 Days Ago
Fixed FOV not being reset properly
58 Days Ago
Stage one, got everything compiling
59 Days Ago
Get rid of DuckMechanic bbox testing for now, it's shit
59 Days Ago
Delete PickupFeed
59 Days Ago
Removed a bunch of old UI elements, fixed up VoiceList so you can tell who's talking
59 Days Ago
Hide Crosshair while aiming. Group Crosshair with main game HUD elements, so it'll fade out when the game asks.
59 Days Ago
Don't set vault sound volume
2 Months Ago
Update MapList
2 Months Ago
Work in progress UI2 Crosshair replacement
2 Months Ago
Fixed NRE caused on death from GunfightWeapon.BuildInput
2 Months Ago
Replicate gunfight_gamemode cvar
2 Months Ago
Updated Gunfight for Client Input Merge branch 'main' into custom-client-input Merge pull request #8 from Facepunch/custom-client-input Custom client input
2 Months Ago
Test: Turn off reverb Added WeaponDefinition.DeployTime, can switch weapon while reloading again Added CameraModifier.OnRemove Fixed NRE when suiciding Changed Spawn Overview style to match Lewis' concept a bit more Add linear gradient behind buttons on SpawnOverview Apply yaw / roll offset to viewmodel when walking sideways Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though. Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4 Remove Menu bind for LoadoutSelector Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc. Test above space if the player tries to stop ducking, so they don't get stuck Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic Slide sound Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic Much better vaulting mechanic Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down Tweak all gun materials, seemed their PBR values were all uncalibrated, let them have proper nice contract Merge pull request #7 from Facepunch/better-feeling-movement Merge branch 'main' into custom-client-input
2 Months Ago
Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic Slide sound Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic Much better vaulting mechanic Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down Merge pull request #7 from Facepunch/better-feeling-movement
2 Months Ago
Tweak all gun materials, seemed their PBR values were all uncalibrated, let them have proper nice contract
2 Months Ago
Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down
2 Months Ago
Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector
2 Months Ago
Much better vaulting mechanic
2 Months Ago
Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic
2 Months Ago
Slide sound
2 Months Ago
Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic
2 Months Ago
Test above space if the player tries to stop ducking, so they don't get stuck
2 Months Ago
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
2 Months Ago
Remove Menu bind for LoadoutSelector
2 Months Ago
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
2 Months Ago
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
2 Months Ago
Apply yaw / roll offset to viewmodel when walking sideways
2 Months Ago
Add linear gradient behind buttons on SpawnOverview
2 Months Ago
Changed Spawn Overview style to match Lewis' concept a bit more
2 Months Ago
Added CameraModifier.OnRemove Fixed NRE when suiciding
2 Months Ago
Added WeaponDefinition.DeployTime, can switch weapon while reloading again
2 Months Ago
Test: Turn off reverb
2 Months Ago
Updated Gunfight for Client Input
2 Months Ago
Add a bunch of announcer events for kill streaks / first blood
2 Months Ago
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
2 Months Ago
Add sound when taking bullet damage
2 Months Ago
New 1911 sounds
2 Months Ago
New AKM sounds
2 Months Ago
Added Kill sound
2 Months Ago
Add weapon deploy sounds
2 Months Ago
Conquest: Add round countdown sound Add sound for when using the ammo crates Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire
2 Months Ago
Add some base spread
2 Months Ago
Eliminated extra spread from MP5
2 Months Ago
Remove lobby state stuff from chatbox, add history
2 Months Ago
When focusing on capture points, make their markers less intrusive
2 Months Ago
Adjusted Revolver aim position, the idle animation sucks though