reposbox-gunfightcancel

930 Commits over 639 Days - 0.06cph!

1 Year Ago
Added CameraModifier.OnRemove Fixed NRE when suiciding
1 Year Ago
Added WeaponDefinition.DeployTime, can switch weapon while reloading again
1 Year Ago
Test: Turn off reverb
1 Year Ago
Updated Gunfight for Client Input
1 Year Ago
Add a bunch of announcer events for kill streaks / first blood
1 Year Ago
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
1 Year Ago
Add sound when taking bullet damage
1 Year Ago
New 1911 sounds
1 Year Ago
New AKM sounds
1 Year Ago
Added Kill sound
1 Year Ago
Add weapon deploy sounds
1 Year Ago
Conquest: Add round countdown sound Add sound for when using the ammo crates Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire
1 Year Ago
Add some base spread
1 Year Ago
Eliminated extra spread from MP5
1 Year Ago
Remove lobby state stuff from chatbox, add history
1 Year Ago
When focusing on capture points, make their markers less intrusive
1 Year Ago
Adjusted Revolver aim position, the idle animation sucks though
1 Year Ago
Show glow on usable entities https://files.facepunch.com/devultj/1b3011b1/sbox-dev_9SyivSPkGX.mp4
1 Year Ago
Scale mouse sensitivity down while aiming down sights
1 Year Ago
AKM received a small nerf to try to bring it in line with other weapons Increased F1 FAMAS base damage to match Doubled R870 damage Decreased Revolver's fire rate, as right now it's ridiculous
1 Year Ago
Moved MinimumPlayers into Gamemode, no need to copy/paste this across game-types Kill sliding effects code as it's shit and barely works
1 Year Ago
Need 4 people to start Conquest game. Refactor this soon
1 Year Ago
Removed spawnoverview border
1 Year Ago
Can only bash down doors if it's closed / closing
1 Year Ago
Upped slide camera strength Upped walk bob, scaled walk bob down if sliding Trying to find out why ADS is laggy at high ping
1 Year Ago
When looking at the sky / the ground, ViewModel rotation offset gets disabled when aiming
1 Year Ago
Fixed ViewModel avoidance trace hitting world triggers
1 Year Ago
Fixed bounds calculation for GunfightSpawnVolume
1 Year Ago
Cleaned up loadout randomization
1 Year Ago
Fixed default match loadout never being set
1 Year Ago
Unfucked spawn volumes, fixed death cam
1 Year Ago
Can't deploy on Capturing / Contested spawn points
1 Year Ago
Oh, this is why loadouts weren't working on Conquest. They weren't being given to the player..
1 Year Ago
Work on Deployment UI https://files.facepunch.com/devultj/1b2811b1/sbox-dev_EaNYXSO6zP.mp4 Disable the spawnpoint button entirely when hint is there Override dead state flow in Conquest Add PlayerTransition camera modifier to Lerp from Overview to player's eyes (first pass) Add deploy / loadout menu actions to SpawnOverview screen https://files.facepunch.com/devultj/1b2811b1/sbox-dev_sEeuKQLekR.png Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume Spawn at random point within spawn volume Spawn volumes have a higher spawn priority (when picking from the spawn pool) Only allow to spawn at valid spawn points Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making Fix NRE Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true. Fixed style for non-primary buttons in spawnoverview
1 Year Ago
Fixed style for non-primary buttons in spawnoverview
1 Year Ago
Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true.
1 Year Ago
Fix NRE
1 Year Ago
Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making
1 Year Ago
Only allow to spawn at valid spawn points
1 Year Ago
Spawn volumes have a higher spawn priority (when picking from the spawn pool)
1 Year Ago
Spawn at random point within spawn volume
1 Year Ago
Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume
1 Year Ago
Add deploy / loadout menu actions to SpawnOverview screen https://files.facepunch.com/devultj/1b2811b1/sbox-dev_sEeuKQLekR.png
1 Year Ago
Add PlayerTransition camera modifier to Lerp from Overview to player's eyes (first pass)
1 Year Ago
Override dead state flow in Conquest
1 Year Ago
Disable the spawnpoint button entirely when hint is there
1 Year Ago
Work on Deployment UI https://files.facepunch.com/devultj/1b2811b1/sbox-dev_EaNYXSO6zP.mp4
1 Year Ago
Added GunfightCamera.CameraOverride
1 Year Ago
Add quick and nasty hint display
1 Year Ago
Messed with AKM recoil some more Messed with MP5 recoil also Reduced TTK for most weapons (1911 Damage 18->25, AKM Damage 16->23, FAMAS Damage 12->18, MP5 Damage 13-17, Revolver 40->52)