reposbox-gunfightcancel

921 Commits over 609 Days - 0.06cph!

1 Year Ago
Added more loadouts
1 Year Ago
Clear player effects on respawn
1 Year Ago
Reset K/D on game reset
1 Year Ago
AKM sounds AKM icon Knife sounds
1 Year Ago
Moved around slide effects, clear effects on death Players can respawn while waiting for players
1 Year Ago
Show winning team at the end of the game
1 Year Ago
Add/RemoveScore returns new score Don't go to RoundOver if we've intended to end the game
1 Year Ago
Handle game won state, go back to WaitingForPlayers, which will now check the active player count and go straight to round cooldown.
1 Year Ago
Loadouts can provide ammo Update AKM ammo-type
1 Year Ago
Define Loadout GameResource Add Gamemode.PlayerLoadout, hook it up to Gunfight
1 Year Ago
Check for dead players and award the other team. Semi-working gameplay loop!
1 Year Ago
Add AKM to random weapon rotation Fixed grabbing wrong weapon name in KillFeed
1 Year Ago
Use LifeState to decide different pathways for gamemodes to take when respawning a player. LifeState.Respawning = player will respawn in a few seconds. LifeState.Dead = gamemode must manually respawn them.
1 Year Ago
Add Gamemode.PreSpawn( player ), RespawnAllPlayers, disable input when movement is disabled Prevent Damage if gamemode.AllowDamage is false Adjusted spawnpoint query, added SpawnPointTag More work on Gunfight gamemode rules & game flow Delete inventory contents on respawn Add post process overlay when in round countdown
1 Year Ago
Start decaying the weapon once it's dropped
1 Year Ago
Added AKM weapon resource
1 Year Ago
Added AKM model
1 Year Ago
Started work on game states for Gunfight
1 Year Ago
Added GunfightWeapon.Start/StopDecaying, prioritize penetration over ricochet
1 Year Ago
Added Gamemode Prop ent (non functioning)
1 Year Ago
Added team system support to player hud markers Added scoring system Added more QoL accessors for TeamSystem Kill Feed will try to use team colors Added GunfightScorePanel, ready for gameplay loop! Unset debug scores
1 Year Ago
Restructure some team extensions, assign players to teams in Gunfight gamemode
1 Year Ago
Gamemodes can create their own hud style
1 Year Ago
Add gamemode selection, map defines it as priority, then via convar (GameSetting) Add boilerplate Team System Added ToExtensions Update .addon w/ GameSettings
1 Year Ago
Temporary priamry weapon randomizer
1 Year Ago
Add Inventory.HasWeaponWithAmmoType Only siphon ammo if it benefits the player
1 Year Ago
Add gunfight_createweapon test command Weapons are usable, can pick them up Drop the player's Primary Weapon on death If the player collides with a weapon, siphon ammo from it until we don't need the weapon anymore. Then delete the weapon.
1 Year Ago
Upped BulletSize for knife, R870 is a primary again Cleared up all compiler warnings
1 Year Ago
Burst FireMode is simulated properly now
1 Year Ago
removed background from stance hud
1 Year Ago
added ricochet effect
1 Year Ago
Accidently broke ricochet
1 Year Ago
Fixed shotguns being absolutely useless due to damage reductions
1 Year Ago
Apply damage reduction for both ricochet and penetration
1 Year Ago
Add GunfightWeapon.ShouldPenetrate
1 Year Ago
Weapons can define their own damage flags, fixes knife being able to penetrate
1 Year Ago
Pass proper bullet range instead of hardcoded numbers
1 Year Ago
Added basic bullet penetration. Doesn't respect surface materials or glass yet https://files.facepunch.com/devultj/1b1211b1/sbox-dev_arg4pZtXBC.mp4
1 Year Ago
Pass damage ref through TraceBullet, allow ricochet to dampen damage amount
1 Year Ago
Reset recoil when weapon becomes active
1 Year Ago
Only pass reload frac while actually reloading
1 Year Ago
Add ricochet
1 Year Ago
little hud clean up
1 Year Ago
Stance NRE Spawn player facing spawn point angle
1 Year Ago
Temp grenade hud and stance hud
1 Year Ago
set up f1
1 Year Ago
Don't show ammo if ammo type is none
1 Year Ago
Added training dummy ent added missing shotgun sounds
1 Year Ago
Added hud hints for CoverAimMechanic
1 Year Ago
Add screen effects when mounting/dismounting a wall