reposbox-gunfightcancel

930 Commits over 639 Days - 0.06cph!

2 Years Ago
No footsteps while sliding Buffed sliding speeds Add camera roll offset while sliding
2 Years Ago
Changed health bar color All players start with 25 armor ViewModel: Ease out of slide while you're shooting
2 Years Ago
Add Weapon.BulletRange, knife is no longer a semi automatic rifle
2 Years Ago
Add Weapon.IsLowAmmo(), assign class "low" if low ammo in UI.
2 Years Ago
Add WeaponDefinition.ShootTrailParticleEffect Add Weapon.Name (grabs from def), Weapon.ShortName
2 Years Ago
Little animation on spent ammo
2 Years Ago
remove log
2 Years Ago
rotate hud slightly
2 Years Ago
added weapon icon to hud
2 Years Ago
UI tweaks
2 Years Ago
Get most distant spawn point
2 Years Ago
Added bullet trail Changed hit sound pitch if headshot
2 Years Ago
Opps
2 Years Ago
Sliding particle
2 Years Ago
scoreboard ui tweaks Merge branch 'main' of sbox-gunfight
2 Years Ago
Add Slide.StartSliding, Slide.StopSliding - create follow particle
2 Years Ago
Hook up sliding to Animator, use Citizen's "skid" parameter https://files.facepunch.com/devultj/1b0711b1/sbox-dev_CEdac1UKfs.mp4
2 Years Ago
Reset activation time if we're sliding down a slope Recompiled sounds, update .addon
2 Years Ago
chat box tweak
2 Years Ago
Updated HUD Updated Hit sound
2 Years Ago
Alternate between two outfits
2 Years Ago
Dress players in one army outfit for now
2 Years Ago
Adjusted MP5 sliding values, add screen shake based on slide speed gain
2 Years Ago
Adjusted slide to be continuous while traversing down a slope
2 Years Ago
Sliding up slopes is doable, but slow. Sliding down slopes is fast.
2 Years Ago
Replaced GroundFriction with a method, in preparation for weapons to override this. Hit markers recognize headshots, added new art for the icons Controller cleanup, fixed duck
2 Years Ago
Tweaked movement speeds, reduced jump power
2 Years Ago
Weapons can define their own slide position/angle offset Kill feed will try to recognize our weapons Fixed recoil being dependant on framerate
2 Years Ago
slight map tweaks
2 Years Ago
Add slide mechanic, GetEyeHeight instead of property, remove unstuck
2 Years Ago
testmap + compiled assets
2 Years Ago
Weapons can disable aiming feature
2 Years Ago
Added WeaponDefinition.ReloadSingle Fully support shotguns as weapons Add R870 shotgun as resource
2 Years Ago
Recompiled some weirdly broken sounds, adjusted low ammo pitch to be less harsh
2 Years Ago
Added ammo capacity cues to follow gunshots
2 Years Ago
Added dry fire sounds per-weapon, only play once when firing
2 Years Ago
Use velocity.z to determine how hard we hit the ground Added quick viewmodel transform offset when in the air
2 Years Ago
Improve the screen shake effect
2 Years Ago
Add CameraModifier, ScreenShake.Pitch Detect falls by comparing ground from last frame, see if it was a big fall and penalize the player for it.
2 Years Ago
Scale viewbob from player speed
2 Years Ago
Add viewbob, increase walkbob when sprinting
2 Years Ago
Start killing player controller
2 Years Ago
Upped footstep volume as well as increased frequency Take note of when the player stopped sprinting Introduce PostSprintAttackDelay, to disallow attacking straight after exiting sprint
2 Years Ago
Apply pitch and roll offset to the weapon when looking up / down https://files.facepunch.com/devultj/1b0311b1/sbox-dev_WV7fblsLqD.mp4
2 Years Ago
Reorganized primary attack checks so it's consistent for each fire mode Decrease diagonal sprint speed, disallow sprinting backward
2 Years Ago
Crude method to disable aiming while reloading More progress on viewmodel aim system, almost nailed it now. Weapon attachment changes
2 Years Ago
ADS, Ducking & Player Speed all modify a weapon's recoil
2 Years Ago
Hooked up bullet values to weapon defs
2 Years Ago
Add ViewModel recoil with separate scaling and recovery factor Fixed incorrectly calculated recoil
2 Years Ago
Synchronize recoil valus since they're predicted