reposbox-gunfightcancel

930 Commits over 639 Days - 0.06cph!

11 Months Ago
Remove ununsed code, fix lighting on main scene Update .gitignore
11 Months Ago
Update scene
12 Months Ago
12 Months Ago
Set up using viewmodel camera layer
12 Months Ago
Add GameNetworkManager, handle player creation there Add PlayerLoadout component, responsible for spawning weapons on a player Create PrefabUtility, while I figure out the best way to approach this
12 Months Ago
Add accessor to get player's weapon from player controller For now, move the viewmodel to be right on the camera Add Weapon.HoldType, GetHoldType
12 Months Ago
Expose hold type to player controller
12 Months Ago
Add Duck, don't rotate body to velocity, always use eye angles
12 Months Ago
Add property for hiding the body
12 Months Ago
Disable the camera if we are proxy Add CitizenAnimationHelper, hook up PlayerController stuff (from testbed), add custom message to ComponentNotFoundException Cancel out pitch when building velocity, clamp EyeAngles pitch
12 Months Ago
Write a bullshit weapon component class ViewModel class Add CameraController, hook up PlayerController to CharacterController, add ComponentNotFoundException Add Client Expose Client properties so I can see them in the editor
12 Months Ago
Update .gitignore Add testing scene Create WeaponDataResource to hold basic info & prefabs for weapons
12 Months Ago
Tidy up ready to start on scene stuff
1 Year Ago
1 Year Ago
Play around with inertia easing
1 Year Ago
Add ViewModelSetup.InertiaDampening property
1 Year Ago
Remove debug log :flushed:
1 Year Ago
Part of inertia w/ dampening (aim_yaw_inertia, aim_pitch_inertia) Merge branch 'main' of sbox-gunfight
1 Year Ago
Edited MP5 properties to account for new anim stuff
1 Year Ago
Set up b_sprint parameter in prep for max's sprint anims
1 Year Ago
Use GunfightCamera.Target everywhere so spectating is more accurate
1 Year Ago
Support loadout system working without a gamemode set Fixed friendly fire error when not playing on a gamemode Give bots the default loadout Try pieceing together the spectator system
1 Year Ago
Show return button on all pages of class modal
1 Year Ago
Fixed up thirdperson mode
1 Year Ago
Fixed a bunch of other NREs found from the errors page on AP
1 Year Ago
Fix WeaponViewer NRE Fix FFAGamemode.OnGameStateChanged NRE Fix GameStatus NRE
1 Year Ago
Further balance to slide
1 Year Ago
Can't aim while holstering
1 Year Ago
Add holster angle offset, reduced time taken to switch to your sideram
1 Year Ago
Fixed FFA error spam Try to make sliding a bit more snappy, add slide cancelling :grimacing:
1 Year Ago
Save custom class when setting it as an active class New class modal style https://files.facepunch.com/tony/1b0311b1/sbox-dev_6CDGC1kRXe.png
1 Year Ago
Don't allow multiple attachments to be active if they're in the same category
1 Year Ago
Redo team scoring system, should fix winner decision logic. Remove use of INetworkSerializer while we're at it
1 Year Ago
Add WeaponViewer.FlipYaw, use for KillFeedEntry
1 Year Ago
Redone KillFeed to provide clients and weapon info, use WeaponViewer to show weapon image instead of name, add IsHeadshot Assume a death that isn't from a weapon as suicide for now
1 Year Ago
Add WeaponDefinition.EmptyReloadTime
1 Year Ago
Loading screen adjustments
1 Year Ago
Fixed GunfightWeapon NRE on death Sorted out ammo text wrap bug Changed SwitchWeapon action bind from Q to 2
1 Year Ago
Fixed loadout sys starting the player on their secondary weapon
1 Year Ago
Fixed Loading Screen not fetching map correctly - also support finding map from Game.Server.MapIdent
1 Year Ago
Fixed holster fucking up weapon deploy on next respawn
1 Year Ago
Reduced base menu UI scale
1 Year Ago
Add MatchmakingSystem.CreateLobby, add quick-start to matchmaking page GameServerFrame low-res improvements
1 Year Ago
Trace from eyepos to vault end pos to make sure we can't jump through world geometry and shit like that
1 Year Ago
Add test NoclipMechanic
1 Year Ago
Make player loadout assignment safer
1 Year Ago
Set b_empty param properly on all weapons
1 Year Ago
Use two-handed USP anims
1 Year Ago
Reduced annoyance of player movement sounds / weapon switching sounds / jump and land sounds
1 Year Ago
Improved button style & hover state of WeaponCard Show selected class clearly Class Modal style update