reposbox-gunfightcancel

906 Commits over 609 Days - 0.06cph!

8 Months Ago
Pass b_grounded to viewmodel
8 Months Ago
Stub out MatchHistory data
8 Months Ago
Show player level in main menu
8 Months Ago
Show player level in chatbox
8 Months Ago
Xp tweaking, added xp bar to main hud
8 Months Ago
Add muzzle flash
8 Months Ago
Add event for when xp is changed, set default XP to something that isn't zero
8 Months Ago
Refactor levelling progression to be static, with a link to the component for displaying levels for others - so we can get this data in menu
8 Months Ago
Upped ADS recoil now
8 Months Ago
Refactor progression around a generic enough persistence system
8 Months Ago
Relax non-ironsight fire scale
8 Months Ago
Clear burst fire state if we run out of ammo while bursting
8 Months Ago
Ironsight changes
8 Months Ago
Set up ironsights through Max's anims
9 Months Ago
Remove WebAPI
9 Months Ago
If we've got no ammo, assume we can eliminate weapon recoil
9 Months Ago
Downgrade progression logs to Trace
9 Months Ago
Add ProgressionComponent, grab Player from API Show player level in scoreboard
9 Months Ago
Fixed these requests being back to front...why they're like this in the first place is weird imo Update Models Send XP requests
9 Months Ago
Add player endpoints
9 Months Ago
Use azure api url
9 Months Ago
Build match submit request, send 'em off (on FFA only atm)
9 Months Ago
Add MatchHistory.SubmitAsync
9 Months Ago
WebAPI integration
9 Months Ago
Only assign firstHit when we hit something, doesn't have to be on first iteratio neither Lower eye height for slide, can slide through lower gaps
9 Months Ago
First iteration of vault mechanic (jumping through windows, quickly over short ledges Turn VaultMoveMechanic.IsDebugging off
9 Months Ago
Add splash screen
9 Months Ago
Update GameStatus visuals a bit
9 Months Ago
Add placeholders to FFAStatus if there's no second/third player
9 Months Ago
Fixed gamemode not being set correctly from lobby
9 Months Ago
Add "x is the winner!" text when FFA mode ends
9 Months Ago
Fixed being able to move / shoot while Gamemode.AllowMovement was set to false
9 Months Ago
Fix ammo HUD not updating when ammo reserve changes
9 Months Ago
Use proper client int for kills
9 Months Ago
FFA: Win the game if someone hits the Max score
9 Months Ago
Fixed ui layout problems if there's no second / third player
9 Months Ago
Add FFA hud
9 Months Ago
Kill feed styling adjustments
9 Months Ago
Actually use enemy markers instead, makes more sense.
9 Months Ago
Set gamemode correctly in lobby, pass it through to game Whip up a quick FFA mode IsValidSpawn accounts for gamemode setups where there's no teams Update .sbproj Remove unused code, unused Net properties Re-enable Conquest gamemode Add neutral marker state
9 Months Ago
Set USP worldmodel bodygroups
9 Months Ago
Fixed players trying to delete guns clientside
9 Months Ago
Get the correct winning team on KC
9 Months Ago
Alter ActionButton mask behavior
9 Months Ago
switch a bunch of logs to be Log.Trace
9 Months Ago
Update GameScore UI
9 Months Ago
Temp Fix for nametags for now
9 Months Ago
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
9 Months Ago
Remove DebugOverlay
9 Months Ago
Lower it much more New recoil model experiment