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1,513 Commits over 153 Days - 0.41cph!

2 Days Ago
Solve main menu equipment visibility This code still sucks
2 Days Ago
Fixes - de_refinery compile day time!!!!!
6 Days Ago
updated refinery scene tweaked cubemap values for night
6 Days Ago
de_refinery updates
6 Days Ago
Prevent NRE from playing delayed reload sound Prevent NRE in PlayerPawn DamageTakenEvent handler We can network component references automatically now, don't need this Tweak position of usp muzzle points Fallback to random SpawnPoint if none match, prevents possible out of range lookup
7 Days Ago
Sync viewmodel deploy skip: Play anim on unholstering, not when swapping between pawns etc If we attempt to possess a pawn without a PlayerState, fallback to using local Fix suicide not working with bots Reverse layout of chatbox so input hints stay at the bottom
8 Days Ago
Fix USP/s viewmodel missing bodygroups
8 Days Ago
Bring back player body and gun shadows, fix floating equipment shadows
8 Days Ago
Fix RZ1010
8 Days Ago
Move to separate input config
8 Days Ago
Use LFS for .vpk's, migrate existing vpks to LFS
8 Days Ago
refinery updates
10 Days Ago
refinery updates
14 Days Ago
API update
15 Days Ago
RMR toggles gasblock, fixed some logic to make this work
15 Days Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
15 Days Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
15 Days Ago
Refactor
15 Days Ago
Fix Molotov not spawning fire nodes. When a node is extinguished, give some time for its particle emitters to die nicely. Add new fire effects stolen and tweaked from Walker.
15 Days Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
15 Days Ago
Resetting bodygroup only applies to effected bodygroups
15 Days Ago
Add another optic, underbarrel configuration for M4
15 Days Ago
Add zoom controls
15 Days Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
15 Days Ago
Right click to clear, edit jiggle bones to have configurable angular limits
15 Days Ago
Implement attachment point UI, button press selects a random eligible attachment
16 Days Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
17 Days Ago
gunsmith scene
17 Days Ago
Start pushing some stubs / general data prep for the gunsmith
17 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
17 Days Ago
Update gitignore, package references
18 Days Ago
Obsolete fixes
18 Days Ago
API update
21 Days Ago
sbox charm added, pixel charm removed
22 Days Ago
Adjust bounds for circle charm
22 Days Ago
Charms testbed, swing script Added charms assets Update charms.scene
23 Days Ago
Use action button
23 Days Ago
New layout for create lobby page
23 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
23 Days Ago
Start restyling map/mode selection
32 Days Ago
Move DestroyBetweenRounds to GameLoop rules
32 Days Ago
Move sound emitter to a library, document it, add AutoStart prop
32 Days Ago
Bit more organization, create lib
32 Days Ago
Folder structure cleaned up, reorganized
32 Days Ago
Add utility to blur out the menu system's background, per-page
32 Days Ago
Improve settings entry UI
32 Days Ago
Add settings button to pause screen now that it's not on every single page
32 Days Ago
Rework some UI
35 Days Ago
Start recording airshot and wallbang stats, including per-weapon
35 Days Ago
Cleanup