reposbox-hc1cancel

1,291 Commits over 61 Days - 0.88cph!

2 Hours Ago
Couple of fixes
Today
Interrupt sprint when trying to ADS
Today
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
Today
Update player_aces postpro prefab
Categorize all the viewmodel props
Add ViewModel.UseMovementInertia
Yesterday
Fix #182
2 Days Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
2 Days Ago
Speed up third person reloads
2 Days Ago
Fixed bayonet viewmodel rendering a shadow
2 Days Ago
Added headers to deathcam
2 Days Ago
This should fix all the player's weapons showing at the same time
2 Days Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
2 Days Ago
Show players without pawns as dead in UI
2 Days Ago
Include player teams in Scoreboard.BuildHash()
2 Days Ago
I have a feeling this wasn't on purpose
2 Days Ago
Include player teams in RoundStateDisplay.BuildHash()
2 Days Ago
Retakes: plant without a player Fixes #180
2 Days Ago
Removed "invis" tag, it's useless
2 Days Ago
Set up collision rule for grenades not colliding with player_clip
3 Days Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
3 Days Ago
Show the damage you dealt to your killer
3 Days Ago
Set gamemode on map vote end
3 Days Ago
Update README.md
5 Days Ago
No footsteps when dead
5 Days Ago
Don't need this
5 Days Ago
Fix throw bug
5 Days Ago
Remove extra camera from tdm_test scene
5 Days Ago
tdm - wip Merge branch 'main' of sbox-hc1
5 Days Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
5 Days Ago
Validate BodyRenderer when trying to set bomb plant anim
5 Days Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
6 Days Ago
Hook in new NEW T character, re-add a few textures that were missing
6 Days Ago
T_player texture updates
6 Days Ago
Both player models V2 skinning
6 Days Ago
Fixed setting TimeUntilTransfer every update
6 Days Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
6 Days Ago
These are meta files from Unity, they should not be here
6 Days Ago
Adjust w knife positions Disable player's shadows for now
6 Days Ago
M700, Spaghelli alignments Mount points
6 Days Ago
Update some world model positions
6 Days Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
6 Days Ago
Set up phys joints, phys shapes
6 Days Ago
Export out animation list, weight list, hitboxes for new char
6 Days Ago
more work on new anims, almost everything restored
6 Days Ago
New anim graph, import a bunch of anims for new char
6 Days Ago
CT_side player animations and new rig
7 Days Ago
Mess around with intro anims
7 Days Ago
CT_side_player updated textures
7 Days Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes