reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

7 Months Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
7 Months Ago
Add cl_drawhud cmd
7 Months Ago
Rename bayonet files
7 Months Ago
Retakes: bombsite A spawns
7 Months Ago
Force upload bayonet prefab
7 Months Ago
Add dev commands to copy player pos / angle as a spawn point https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
7 Months Ago
Teams can define their own default equipment
7 Months Ago
Add knife (M9 bayonet variant)
7 Months Ago
Tweaked acceleration reduction when taking damage
7 Months Ago
Check if sound handle is valid
7 Months Ago
Scene might be null - store pawn in var
7 Months Ago
Body might be null, component list might be null
7 Months Ago
Add more ? everywhere
7 Months Ago
Only do CameraController.SetActive when we need to, fixes #149
7 Months Ago
Placeholder sounds for smokes - added ability for SoundEmitter to specify volume over time and also Destroy On Finish (def: true)
7 Months Ago
Added initial particle effect for simple smokes (CSGO style). Add option for fuse delay to enable a fuse effect prefab after some delay, we can add sounds here. Can also add a sound emitter for smoke release to smoke effect prefab
7 Months Ago
Fix minimap/bombsite labels
7 Months Ago
Move PlayerColor to PlayerState (Closes Facepunch/sbox-hc1#148)
7 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
7 Months Ago
Cash grab can support 10v10
7 Months Ago
Fixed showing any old weapon as a marker
7 Months Ago
Demote spawn point error to a warning
7 Months Ago
More fixes
7 Months Ago
Fix NRE in AimWeaponComponent
7 Months Ago
PlayerAvatar NRE fix
7 Months Ago
Remove unwanted transition
7 Months Ago
Replace the player's name with the player's steam persona (#146)
7 Months Ago
New Menu
7 Months Ago
Add some logging to help investigate #142
7 Months Ago
Fix player scores not working #140
7 Months Ago
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
7 Months Ago
Allow late joiners in casual defuse
7 Months Ago
Use Network.Active check to determine if we should network spawn or assign ownership
7 Months Ago
refinery updates t-spawn to B site initial updates
7 Months Ago
Tweaks
7 Months Ago
Add damping to lower body blendspaces
7 Months Ago
Set up look at chains, crouched movement
7 Months Ago
Update human_player animgraph to support movement and holdtypes
7 Months Ago
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
7 Months Ago
Broadcast between round cleanup event
7 Months Ago
Equipment NRE fix
7 Months Ago
Use DistanceSquared in marker panel Distance check
7 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
7 Months Ago
Fixed spottable team being wrong on spawn
7 Months Ago
Clean up player states correctly, fixed FPS testing scene
7 Months Ago
defuse: Add TeamAssigner to Preparing stage
7 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
7 Months Ago
Would help if I turned back on the other gamemodes
7 Months Ago
Fix defuse objects not spawning
7 Months Ago
Add play area to refinery map