reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

7 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
7 Months Ago
Add a bunch of spawn points to shipment map
7 Months Ago
Add new browser
7 Months Ago
Little adjustments to the t-side player
7 Months Ago
t side player placeholder anims
7 Months Ago
Overhaul lobby creation page
7 Months Ago
map updates
7 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
7 Months Ago
tdm map added more spawns added minimap Merge branch 'main' of sbox-hc1
7 Months Ago
When spectating and the viewer dies, move to next player immediately, fixes #133
7 Months Ago
Fix voices showing up for disconnected players
7 Months Ago
refinery map bake
7 Months Ago
Add back offline mode support
7 Months Ago
Clear ragdolls at a sane time on cash grab too
7 Months Ago
Add gamerule for defining what we do with player ragdolls
7 Months Ago
More utils tidying
7 Months Ago
Tidy player/state GameUtils and usage
7 Months Ago
Fix PlayerState.Pawn not networking correctly, hud not showing
7 Months Ago
Reduce base dry fire delay
7 Months Ago
Only use supported game modes in our map pool, instead of all of them
7 Months Ago
Update main menu scene Temporary map selection system
7 Months Ago
T-side player Initial Model
7 Months Ago
Edit ladder volume on A Catwalk, it was too high
7 Months Ago
more map updates
7 Months Ago
Fix dev maps, assert when PlayerStatePrefab is not assigned
7 Months Ago
Don't try and do HUD when there's no pawn
7 Months Ago
Better handling for maps without full spawnpoint setup
7 Months Ago
Exclude "player_clip" tag for bullet traces
7 Months Ago
adjust t spawns
7 Months Ago
Refinery map updates T spawn rework
7 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
7 Months Ago
Pawn Refactor (#132)
7 Months Ago
Append (disconnected) to dc'd players
7 Months Ago
Kill feed works again
7 Months Ago
Prefer Player.CurrentEquipment over Inventory.Current
7 Months Ago
Clients shouldn't be trying to set PlayerId stuff
7 Months Ago
Improved handling for CurrentEquipment being invalid
7 Months Ago
Prevent hosts from controlling (/accidentally firing) as bots in spectate
7 Months Ago
Catch NRE from ragdoll
7 Months Ago
Fix not entering freecam at last view pov Show spectate ui when in freecam
7 Months Ago
Start spectate in POV cam
7 Months Ago
Fix naked men
7 Months Ago
Bring back deathcam, re/spawn fixes
7 Months Ago
ammo NRE fix
7 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
7 Months Ago
Show disconnected players in the scoreboard distinctly
7 Months Ago
Work in progress Pawn refactor Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone. Can deploy drone by using left mouse button, removed dev menu debug for it When possessing a pawn, set its PlayerState Vitals UI works for any pawn Kill bots playerstates as well as their pawn Support Buy Menu items again Use PlayerPawn in BuyMenu, not PlayerState Cleanup, removed unused stuff Removed a bunch of code we don't need on the Drone anymore Fix NRE when shooting Better logic for player marker vis Another NRE fix Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff Equipment renderer adjustments Just use Property for PlayerBody.Player, instead of fetching OnStart Fix team assignment Use GameUtils.LocalPlayerState where we can Spectating works again Fix player nameplate conditions More sensible accessors for local/viewer PlayerStates Rename CurrentPlayerPawn->PlayerPawn, use rather than casting Pawn in a bunch of places (so we actually get what we're expecting) Network client respawn event properly Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn Simplify pawn stuff a bit Can now freely destroy/respawn player pawns Tidy PlayerState a bit, streamline flow for spawning/possession Don't enter spectate when respawning, do immediate spawns for joiners where we can Add PlayerState.IsConnected Fix non-host players sometimes spawning in incorrect locations Fix error when no PlayerState.Viewer Don't send team chat messages to bot connections
7 Months Ago
Add PlayerState.IsConnected Fix non-host players sometimes spawning in incorrect locations Fix error when no PlayerState.Viewer Don't send team chat messages to bot connections
7 Months Ago
add AFID tag vfx
7 Months Ago
Callouts are fine to have enabled, but they need to be static colliders