reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

7 Months Ago
Tidy PlayerState a bit, streamline flow for spawning/possession Don't enter spectate when respawning, do immediate spawns for joiners where we can
7 Months Ago
Can now freely destroy/respawn player pawns
7 Months Ago
Simplify pawn stuff a bit
7 Months Ago
Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn
7 Months Ago
More sensible accessors for local/viewer PlayerStates Rename CurrentPlayerPawn->PlayerPawn, use rather than casting Pawn in a bunch of places (so we actually get what we're expecting) Network client respawn event properly
7 Months Ago
Use GameUtils.LocalPlayerState where we can Spectating works again Fix player nameplate conditions
8 Months Ago
Fix team assignment
8 Months Ago
disabled callouts for now
8 Months Ago
fix map origin
8 Months Ago
de_refinery map updates catwalk updates + bake
8 Months Ago
de_refinery map updates
8 Months Ago
tdm map Merge branch 'main' of sbox-hc1
8 Months Ago
final 9mm casing tweaks hopefully
8 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
8 Months Ago
9mm_casing prefab adjustment
8 Months Ago
Equipment renderer adjustments
8 Months Ago
shell casing adjustments
8 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
8 Months Ago
Another NRE fix
8 Months Ago
Fix NRE when shooting Better logic for player marker vis
8 Months Ago
Removed a bunch of code we don't need on the Drone anymore
8 Months Ago
Cleanup, removed unused stuff
8 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
8 Months Ago
Support Buy Menu items again
8 Months Ago
Kill bots playerstates as well as their pawn
8 Months Ago
Vitals UI works for any pawn
8 Months Ago
When possessing a pawn, set its PlayerState
8 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
8 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
8 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
8 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
8 Months Ago
Work in progress Pawn refactor
8 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
8 Months Ago
tdm map Further adjustments to the layout and design Merge branch 'main' of sbox-hc1
8 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
8 Months Ago
added 12g shell eject for Spaghelli needs work still
8 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
8 Months Ago
map updates
8 Months Ago
added 556 casing eject for M4
8 Months Ago
flashbang explosion addition and setup
8 Months Ago
added 9mm casings to USP/SD/MP5 added ejectionport component so we can spawn shell casings and gases
8 Months Ago
Add hc1_hide_flashbang_overlay
8 Months Ago
Don't need move_groundspeed here
8 Months Ago
Allow ADS when reloading
8 Months Ago
Ignore case where bullet trace distance would be zero (?)
8 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
8 Months Ago
No need for manual offset for USP
8 Months Ago
Set up move_bob parameter
8 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
8 Months Ago
Stash