reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

8 Months Ago
usp ref fix
8 Months Ago
weapon view punch adjustments
8 Months Ago
added @benobox 's flashbang burn screenfx
8 Months Ago
If value is already IPingReceiver we don't need to search the hierarchy
8 Months Ago
It's possible for Components to be null if a Component is no longer valid (GameObject = null)
8 Months Ago
Only the host should handle trigger enter logic in Extractionpoint
8 Months Ago
Pass in IPingReceiver id if exists into Ping RPC - check if passed target value is valid in setter
8 Months Ago
Fixed anarchist team colour being too dark
8 Months Ago
New cash point spots and extracts
8 Months Ago
Fix minimap renderer nre in editor
8 Months Ago
Add slight jigglebone to mounted primary weapons
8 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
8 Months Ago
HostSync Equipment.OwnerId
8 Months Ago
Don't assign default life state
8 Months Ago
No need to have multiple screen panels here
8 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it
8 Months Ago
de_refinery updates
8 Months Ago
Initial flashbang prefabs Flashbang Effect component stub Basic overlay + bloom effect Extra effects Dsp (use weird.4 for now?) Only apply flashbang effects if we see the flashbang Sound effect Explode sound Fix resume of flashbang effect Add freeze frame overlay to flashbang Capsule flashbang collider Merge pull request #128 from Facepunch/flashbang Flashbang
8 Months Ago
Capsule flashbang collider
8 Months Ago
Fix resume of flashbang effect Add freeze frame overlay to flashbang
8 Months Ago
Fixed T color
8 Months Ago
reduce jump power from 320 to 290
8 Months Ago
use Color32 instead of Color for team colors
8 Months Ago
Turn on SSAO again
8 Months Ago
Explode sound
8 Months Ago
Sound effect
8 Months Ago
Flashbang Effect component stub Basic overlay + bloom effect Extra effects Dsp (use weird.4 for now?) Only apply flashbang effects if we see the flashbang
8 Months Ago
Initial flashbang prefabs
8 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
8 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
8 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
8 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
8 Months Ago
Don't fade out markers unless we're aiming a weapon
8 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
8 Months Ago
Give/take invis tag in ShowBodyParts
8 Months Ago
Optimize scoreboard hash while it's not open
8 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
8 Months Ago
de_refinery A site adjustments
8 Months Ago
Fix PlayerAvatar styles
8 Months Ago
de_refinery map updates
8 Months Ago
Jiggle bones
8 Months Ago
CG: extraction point 3d representation
8 Months Ago
Add EquipmentDestroyedEvent, get rid of mounted equipment
8 Months Ago
Few more styling fixes
8 Months Ago
Fixed buy menu alignment due to incorrect absolute position handling Same fix for minimap containers EquipmentHolsters is now EquipmentMointPoints, define equipment mount variants as their own prefabs
8 Months Ago
map updates
8 Months Ago
Expose Handedness for Equipment
8 Months Ago
Tighten movement a bit, should feel less floaty
8 Months Ago
Change ping icon
8 Months Ago
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