reposbox-hc1cancel

1,645 Commits over 245 Days - 0.28cph!

8 Months Ago
Start moving some PlayerState stuff around
8 Months Ago
Rename PlayerState.Player -> PlayerState.Controller
8 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
8 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
8 Months Ago
Destroy ping if we try to ping on an existing ping
8 Months Ago
USP aim offset adjusted
8 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
8 Months Ago
Make weapon sway less mental
8 Months Ago
Don't auto-respawn spectators
8 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
8 Months Ago
Add TimedDestroy to money burst
8 Months Ago
move spawn assigner
8 Months Ago
map updates
8 Months Ago
Use team chat voice filter for Cash Grab
8 Months Ago
Upped time for players to get to a cash point
8 Months Ago
Enable buy menu in more cases for cash grab
8 Months Ago
Revert change I made to IDroppedWeaponState, was causing unneeded components to be made on the root obj
8 Months Ago
SSAO
8 Months Ago
Replace cash point icon
8 Months Ago
Expose scoring prefix, use £ instead of $
8 Months Ago
Add player clip volume to shipment
8 Months Ago
Spawn a big burst of cash when someone dies holding the bag
8 Months Ago
Make sure active gamemode is networked NetworkSpawn cash bag after adding CashBag component
8 Months Ago
Call NetworkSpawn in DroppedEquipment.Create Fix cash bag not spawning Network CashGrab game objects [HostSync] CashPoint.State Fix some Spottable properties
8 Months Ago
de_oil updates clip pass on obvious OOB spots
8 Months Ago
Create Shipment scene
8 Months Ago
USP + SD fire rate increase
8 Months Ago
added money burst fx https://files.facepunch.com/jason/1b1611b1/sbox-dev_4eKmd7ZWkP.mp4
8 Months Ago
Attach money trail prefab to world cash bag
8 Months Ago
added money particles https://files.facepunch.com/jason/1b1611b1/sbox-dev_7gTafzrWDd.mp4
8 Months Ago
Unlimited money in cash grab
8 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
8 Months Ago
Add gizmos for cash points & extracts
8 Months Ago
Add screen overlay when spawn protection is active
8 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
8 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
8 Months Ago
Fix NRE when shooting at the sky
8 Months Ago
Add support for input hints on marker objects, expose LookOpacity
8 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
8 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
8 Months Ago
Restore my lost scene hierarchy changes for the third time
8 Months Ago
WIP test map Not ready to play yet. Merge branch 'main' of sbox-hc1
8 Months Ago
map updates - figuring out catwalk
8 Months Ago
Define win state for cash grab
8 Months Ago
Add EquipmentDropper.Categories so we can define which slots drop on death
8 Months Ago
Transition to picked up state when someone picks up the cash Add CashPointTracker.Cleanup Add CleanUpCashPoint rule Add CashPointBagExtractedEvent, ListenForExtract, we have a working flow now Don't shrink scores in team display
8 Months Ago
Can define dropped collider size for weapons
8 Months Ago
Added cash bag marker Some work on marker system to handle lifetime better
8 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
8 Months Ago
Fixed drone model orientation