1,645 Commits over 245 Days - 0.28cph!
Weapon components can apply offsets to the viewmodel, add manual offset
Temporary code ironsights for all the other guns
Expose more spread properties to be customized
Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
Added land sound for jumps, separate sprint footstep sounds
Use libevents for damage / kill events
Reduce spread when aiming
Reduce movement speed while aiming
Fixed buy sound not playing 2d
Use libevents for damage / kill events
updated map
merged industrial wip
adjusted spawns
Use libevents for damage / kill events
Add facepunch.libevents library
Use libevents for damage / kill events
Update module url
Post-merge fix
Expose spread scale, lower it by more than half
Don't allow sprinting unless you're moving
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity
Fix merge conflict in player prefab
Add basic sprinting implementation
Use libevents for damage / kill events
Add facepunch.libevents library
Use libevents for damage / kill events
Use libevents for damage / kill events
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
Use libevents for damage / kill events
Use libevents for damage / kill events
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
ui: Make dead players more distinct in PlayerAvatar
Don't re-enable the camera every single frame
Voice chat filter sends to spectators
Fixed base bullet spread not being hooked in
Swap scores around on team swap
Upped min player count for competitive, max rounds up to 30
Show gamemode title in scoreboard
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
Add damage taken post processing
Punish players for crouching too much
Turn occlusion for door sounds, door itself doesn't block sounds
Cap team sizes for defuse to 5
Track original owner of weapon, show it in the weapon row
Expose falloff curve for explosion damage
Add facepunch.libevents library
Use libevents for damage / kill events
Fix headshot effects originating from the attacking player instead of the victim
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
map updates - mid rework
added extra deathmatch spawns
No fall damage if noclipping