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1,291 Commits over 61 Days - 0.88cph!

7 Days Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
7 Days Ago
Validate Object in Marker
7 Days Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
7 Days Ago
Reduce cook time on all the grenades
7 Days Ago
Fix blendspace for crouch too
7 Days Ago
Re-adjust movement blendspace so there's less floor skating
7 Days Ago
Improve rifle shoot anim so we don't move the arms as much
7 Days Ago
Improve jump end anim
7 Days Ago
Don't use crosshair for M700
7 Days Ago
Let's not have 5 separate particles per fire node
7 Days Ago
Removed PlayerOutfitter, IOutfitter
7 Days Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
7 Days Ago
Log players, pawns and connections at the end of each round
8 Days Ago
Redo footsteps to not be event based [for now]
8 Days Ago
ViewModel OnStart fix
8 Days Ago
Don't count unassigned players in player count for hiding team avatars
8 Days Ago
Crosshair friendly cross inherits same visibility as elements
8 Days Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
8 Days Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
8 Days Ago
Don't reset armor / helmet if we were alive on respawn
8 Days Ago
Fix LogPlayers logging wrong pawn
8 Days Ago
Halve HE and flashbang fuse times
8 Days Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
8 Days Ago
Disallow throwing/melee when frozen
8 Days Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
8 Days Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
8 Days Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
8 Days Ago
Update game name
8 Days Ago
m700 texture update
8 Days Ago
m700 wip textures
8 Days Ago
Added a bunch of mount points for grenades, mounted prefab variants
8 Days Ago
Secondary mount point is perfectly in the CT character's pistol holster
8 Days Ago
Update menu.scene
8 Days Ago
Re-add mount points for all equipment on the player
8 Days Ago
Improved bone mask behavior
9 Days Ago
Fixed PartyPodium being missing
9 Days Ago
New menu scene
9 Days Ago
CT_player textures update WIP
9 Days Ago
Hook up idle animator to main menu podium players
9 Days Ago
tdm missing textures
9 Days Ago
Reduce crouch height
9 Days Ago
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
9 Days Ago
Improve physics shape list for new character
9 Days Ago
Set up CT character model
9 Days Ago
Shape list stub, physics joints stub
9 Days Ago
ct_player initial model
9 Days Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
9 Days Ago
player: Move some stuff into their own vmdl prefabs
9 Days Ago
make b_grounded default to true
9 Days Ago
Hook in some very temporary attack anims